New Tutorial on Transferring a Map from CC3 to FT3
A while ago I asked here on the forums how to transfer an outline of my CC3 map to FT3. Thanks to Ralf and Joe I got what I needed.
I just finished a detailed write-up of the process. I hope someone finds it useful.
I just finished a detailed write-up of the process. I hope someone finds it useful.
Comments
Now, do you think it is possible to import a part of a FT map into another? For instance: I got a FT world with an interesting continent but the rest of the world is poor in design. I create a better looking world in Ft and now want to import the continent from the first world into the second one...
Regards!
By the way, I had a first try by exporting the world map into equirectangular image... But I can't get enough resolution to get high detail level: FT crashes at about 15,000 pixel wide image. Sob.
Regards
Edit:
I assume you mean you are trying to export a FT map in order to edit (add a landmass) in photoshop or wilbur and then re-import? If so, I have an idea...
Use "Map | Lighting and Color | Altitude" to set an appropriate (height map) grey scale with black lowest and white highest.
Set shadows to none with "Map | Lighting and Color | Intensity"
Use "File | Export World | Multiple Files" to create a number of high res .jpg images (Since we used a greyscale, these images should be usable height maps)
Knit them together in photoshop (if they are too big for PS you may have to work on them individually)
Convert your other map to a height map using the same grey scale progression
Combine the two and save as windows 8-bit bmp
In Wilbur, open as greyscale image surface, save as Muse DTED (I believe Wilbur can import height map sections if you couldn't knit them all into one file).
In FT, "File | New | Binary", use the .dte from Wilbur
I haven't tried this and there are lots of places for memory limitations to get you but that's where I'd start. If it works, please post what you did and what you changed to get it to work!
PS - When working with FT, undo storage can eat up a lot of memory. Try saving just before performing any memory intensive command. My understanding is this will free up any undos currently being stored.
Thus, doing so, I'm able to export very high res world map as height field and reimport it in FT... Wow. The final FT file is gigantic! Nothing comparable with untouched fractal file... I supposed this is the fallpit of the method.
Do you think it would be possible to recreate a fractal seed that would define our desired world? Maybe using spherical harmonics regression... Or with BruteForce try/fail...
Anyway, thanks a lot for pointing the export bahaviour I was missing!
Best regards,
Many thanks for the tutorial.
I only want FT3 to divide my map for me... So I can do diferent scales maps of my world.
I have done both the process of raising the land in 5000 feet increments to using the more iterative approach of smaller step with smaller expansion numbers and smaller raise values etc.
My issue is that no matter which I use once I have the complete continents outline above sea level most of it is 2000-5000 ft high. There is no gradual altitude change from ocean floor to shore to higher areas in the land.
I tried using the Global smoothing command which brought mixed results.
Since I am not that familiar with all the commands and what the do exactly I am hoping someone can provide some guidance.
The goal is to maintain the continent outline while having a realistic gradual altitude change from ocean to shore to inland.