What would you like to see in the Annual?
I figured I'd start a conversation asking what people would like to see in the Annual given you know both Simon and Ralph keep saying if we have suggestions to throw em out to them.
Having brought both the 07 and 08 Annual I can say that they are well worth any one getting just for the tutorials.. the addition of Styles etc just makes it even MORE worth it, as well as the sneak peaks. Anyway with that all said here are some things I'd like to see.
More detailed information on creating Bitmapped based symbols. While i know this means that were likely to see a program other then CC3 used it would be nice to see how the 'Professionals' go about doing their bitmap symbols.
A detailed tutorial on making symbols that are complient with CD3 for when it comes out. ie using the new features etc.
Any new styles we haven't seen for any of the major area's, over land, city or dungeon..
can't think of anything else off the top of my head.
anyway feel free to add to this list that's why i posted it up.
Having brought both the 07 and 08 Annual I can say that they are well worth any one getting just for the tutorials.. the addition of Styles etc just makes it even MORE worth it, as well as the sneak peaks. Anyway with that all said here are some things I'd like to see.
More detailed information on creating Bitmapped based symbols. While i know this means that were likely to see a program other then CC3 used it would be nice to see how the 'Professionals' go about doing their bitmap symbols.
A detailed tutorial on making symbols that are complient with CD3 for when it comes out. ie using the new features etc.
Any new styles we haven't seen for any of the major area's, over land, city or dungeon..
can't think of anything else off the top of my head.
anyway feel free to add to this list that's why i posted it up.
Comments
signs (or pub signs, inn signs or other trade signs).
Here's some examples of what I'm thinking:
http://z.about.com/d/hartford/1/0/0/3/tavernsign8.jpg
http://www.evanssigns.com/images/history/theswanlg.jpg</>
- above ground temples (might be obsolete, when SM:TTC gets updated)
- underwater structures
- non-european heraldry
- expansion of european heraldry
- tavern signs and stuff sound like a good idea
- modern military maps
- ancient fortifications
- waterweels, gears, small indoor waterways and stuff to map mines, mills, early modern forges and complex traps
- pre-modern construction sites
- a mapping guide for creating floorplans of ships and vessels, especially modern and near future vessels but also sailing ships
- flags and field signs of different cultures with and without those nice small chasms we all know from Asterix
- modern buildings (hospitals, labs, law enforcement and military facilities)
Let's say you want to make a battle map that will have a final printed size of 30 inches by 22 inches (about a standard Postersize map).
Assuming a scale of 1 inch = 5 feet, that means your map is 150 feet by 110 feet.
Start up CC3 and start a new map (I always use for something like this the dungeon style as overland is in miles, while dungeon is in feet), and choose the select setting myself, enter in the values above of 150 feet and 110 feet (doesn;t matter if wide/long or long/wide). Then make you battlemap.
When the time comes to print, hit print, select the SCALE FACTOR button, and enter 1" (paper distance) and 5' (drawing distance).
Viola, you now have a printed map of 1 inch equal to 5;
I'd recommend selecting the any grid overlay you've added and changing the width to at least 1" and the fill style to solid. Also consider using about 5% overlap on the print dialog. I print to PDF first so as not to waste paper.
- The creation of bitmap symbols using programmes which are freely available to anyone such as GIMP
- Since I have collected several potentially usefull non-metric templates, a documentation on turning imperial templates in metric ones would be nice.
Yeah... The metric templates for DD3 seem to be bugged, Greebo.
But that’s not a major issue.
I have just created my first digital battle map ever and will soon show it in the forums.
It’s a metric map and this is how I did it:
- Decide how large the battle map should be - in meters!
- Select one of the “imperial” dungeon map styles (for instance, DD3 dungeon or SS2 Dungeon A) - not metric.
- When setting the map’s dimensions multiply the width and height in meters by 3.28083; enter the results (make sure to also enter the numbers behind the dots). Example: a 40m2 map --> 131.2332 x 131.2332 ft
- Don’t put a grid overlay on top of the map – at least not yet.
- Once the map is there, select Draw / Hex or Square Overlay.
- Grid spacing: 3.28083 / apply (if you want 2-meter squares enter 6.56166, etc.)
- Right click Grid (on the bottom right) and then New / choose your settings and enter 3.28083 in the spacing field(s)
Voilà, you’re ready to go...
No need to rescale any tiles or symbols.
I mean I love the idea of more stuff on the artistic side, but yeah.. I just like knowing that PF is there to happly help me if things go wrong with the product.
You cannot install the current Mappa Harnica on CC3 :-(
I also like Greebo's idea for an issue that deals with mapping ships.
I'd also like to see an even more advanced Random Dungeon that adds doors and things using full color geomorphs and a tutorial on how to make your own random dungeon geomorphs.
A guide on using CC2 Dioramas with CC3. I am exceptionally good at designing and creating my own paper models but I have the software to do it. Dioramas is such a good idea and I think people need to see just what it could achieve.
Mappa Harnica is a great tool/symbol set
I'd add more sci-fi but I figure that would come when CC3 Cosmographer eventually comes out.
That said, I wonder when Ralf and Simon will have decided what the next issues are going to deal with.
I know about the symbols that come with Cosmographer for overland hex maps, but I was thinking something with symbols like in the August 2008 Annual.