Hexagon Sewer Battle Tile
Highland_Piper
Surveyor
So I'm working on a set of Hexagonal Battle Tiles for GURPS and I'm going to be making a very large MegaDungeon.
Well the first level is going to be a sewer but I'm not happy with my sewer tile right now. The plan is to ONLY use CC3 tools as I will be blogging this so I don't want to be bringing in 3rd party images.
So for the sewer channel I created a new layer and named it DEPRESSED FLOOR and gave it Blur of Strength 4 Blur radius 1. I then added two different water effects (sludge) one was rectangular covering the entire brick channel the other was rounded in the centre of the sewer channel.
I'm not all together happy with it. It just does not seem right. If anyone has any suggestions please let me know.
Well the first level is going to be a sewer but I'm not happy with my sewer tile right now. The plan is to ONLY use CC3 tools as I will be blogging this so I don't want to be bringing in 3rd party images.
So for the sewer channel I created a new layer and named it DEPRESSED FLOOR and gave it Blur of Strength 4 Blur radius 1. I then added two different water effects (sludge) one was rectangular covering the entire brick channel the other was rounded in the centre of the sewer channel.
I'm not all together happy with it. It just does not seem right. If anyone has any suggestions please let me know.
Comments
Honestly - it looks beautiful, and it looks like it would really be fun to use in game play from the way that you've got that bridge situated.
The only thing I would modify is the dark red background. I think pure black could give a better contrast...
Great work!