Entity Overload
The fractal paths I have been drawing have turned out to have far too many entities within them and its causing my computer to run very slowly. I've tried to Smooth them, hoping it might flatten out the many contours, but it causes a strange line to erupt across the map past the borders, and I don't think it is even fixing the problem.
Is there anyway to reverse the fractilization? Will I need to revert the Path to lines to accomplish this?
Is there anyway to reverse the fractilization? Will I need to revert the Path to lines to accomplish this?
Comments
REDN
Remove nodes
Edit menu >> Reshape
Reduce number of nodes
It does what it says: Reducing the number of nodes. I think it has an algorithm that eliminates the nodes that change the poly the least, but I'm not 100% sure. I do find that it works well for a couple of iterations (minimal if any noticeable change to the poly) but if you use it too many times, the shape begins to change (not too surprising, that).
Make a copy of your map before you start playing!
Steve