Fastest way to find leak in leaky multipoly

Hi all

I'm tracing maps for my campaign from Wizards maps, done probably in photoshop. So its a little tricky to get them right. So what I do is a temp layer on which I draw out the walls first, to get them right. I've done that with an image, but I'm having a hard time finding where a line covers another line so my multipoly stops leaking. Is there an easier way to find where a leak is in a multipoly that going through every line in an area?

Thanks

Ab

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