3d round walls and towers.
illuminatispy
Traveler
I'm working on a rather frustrating design, a round city in perspective view. The city is the spiritual center of its kingdom so its based on a Labyrinth.
My problem is towers. The way the basic view I've posted is done I can not split the wall to create the towers or city gates. Trying to extract arcs between towers ends up in a strait line even with snap and ortho off.
What I have here is perfect minus the towers and city gates. How can I break this wall with towers and keep its shape?
My problem is towers. The way the basic view I've posted is done I can not split the wall to create the towers or city gates. Trying to extract arcs between towers ends up in a strait line even with snap and ortho off.
What I have here is perfect minus the towers and city gates. How can I break this wall with towers and keep its shape?
Comments
Thanks for the help.
The ellipse (your perspectives circle) breaks down into elliptical arcs when you break it, which is an awkward type of entity for Perspectives work. What we really needs is a polygon or a set of paths. So how do we make the ellipse into these?
First, explode everything as far as it goes (one step of using "Explode" in this case), until you have a set of Lines, CC3's most basic entity. Then use Line to Path (from the Explode right-click menu) on these, to make the whole thing into a proper path. If you now break the entity, the section will be paths too.
You can now extrude the paths, but they will be zero width walls - something I forgot originally. To get wide walls you can use the Perspectives wall tool, choosing the thickness yourself. You'll have to follow your circular wall section by choosing each node of the wall with the Endpoint (F5) or On (F9) modifiers. I've attached an example, with the resulting wall moved to teh side you can see the section behind it.
This will make a far better looking wall than I started with. I should also be able to add a few more towers this way too.