Help with how to do this map
In CC3 and in particular, DD3, how would I create this map? In particular the "cut" in rooms? I know how to create walls; however, I love the way the rooms looked "carved" into the surface.
Also, how would you do the edge?
Any suggestions would be so very helpful.
--Doc
Also, how would you do the edge?
Any suggestions would be so very helpful.
--Doc
Comments
Feel free to post any questions relating to the map here.
For example. I downloaded the map here and I can't figure out how to add an additional floor. I go to add the floor and it disappears. So then I try and figure out some of the properties of the grey floor, I can't even figure out how to select it. The manual discusses the "change properties" tool, but even trying to use that it either selects everything or nothing, and when I think I have finally selected something, the property box comes up, and I can't even see what floor template was used. So after an hour of trying to figure out how to duplicate in the same file what someone else has done, I give up in frustration.
To achieve the above "sunken walls" from a standard DD3 map, do the following:
- Draw a standard DD3 map as directed by the video tutorials and Essential guide.
- Open the sheet dialog and create a new sheet FLOORS MASK. Place it right below the sheet FLOORS in the list and set it as current. Hide the sheet WALLS.
- Now use a Floor* drawing tool (with the fill style you want) to cover all the area outside the rooms and corridors up to the map border. This is easiest down in two or more sections - it doesn't have to be in once piece). Use the snap grid, or the Endpoint modifier (F5) to snap the mask exactly to the corners and edges of your floors.
- Add a Lighted Bevel effect to the FLOORS MASK sheet (check the example map for the settings).
Any problems with these steps? Let me know and I'll try to clarify.
Got a doctor's appointment this morning, after I get back I'll see if I can find the maps, masks, etc. and post them.
I remember the example was for a cave.
I'll keep looking off and on.