Highlighting Doors
I've got a map of a dungeon I'm using for an online game with full lighting effects, but that's creating some issues. The players have commented that their having trouble noticing the doors when they're closed because of the way that the light stops at them just like it does against the walls. Does any one have any suggestions for highlighting the presence of the doors so that it's easier to make them out when the sheet effects are active?
Attached is a version of the map, with effects on. There's a door at the top which is open (and which the players said was fairly easy to notice because of the way the doors cast partial shadows into the next room). There are closed doors on the right and the left behind the two braziers.
Attached is a version of the map, with effects on. There's a door at the top which is open (and which the players said was fairly easy to notice because of the way the doors cast partial shadows into the next room). There are closed doors on the right and the left behind the two braziers.
Comments
Put all your doors on a seperate sheet with a glow effect (or something similar you would like), then they should stand out a little.
So you have a regular door, but with a rectangle around it that has vari-color capablility.