Need tips for this map style...
I'm trying to get better at making maps with CC3/DD3, and I'd like to make maps with the style below:
DMG Map
That is an artwork excerpt from the DMG on WotC site, so there shouldn't be an issue with linking to it. I like how it looks like the floor was just "cut-out" from the parchment. If anyone could give me some tips on how to do this effect with the walls, I'd be grateful!
DMG Map
That is an artwork excerpt from the DMG on WotC site, so there shouldn't be an issue with linking to it. I like how it looks like the floor was just "cut-out" from the parchment. If anyone could give me some tips on how to do this effect with the walls, I'd be grateful!
Comments
First I just dropped down a poly, fractal poly, and smooth poly on the Floor sheet & layer, with different fills (moved the fractal to back). Then I grabbed wall tool (closed poly) and used TRACE to make a wall piece that matches all of the floors. (I couldn't figure out how to do TRACE without the wall tool, would love help with that.) I then hid all but the wall layer and put a polygon over the whole map. Did a multipoly with the big block and the traced wall and it cut out the floor area. Show all, add a glow and bevel to the Walls sheet, and this was the final product! I'm very excited about this cutout style!
After that I figured out that I can just make a floor poly that covers the map, then a wall poly to cover the map, then show only the wall layer, and then I just draw a room, multipoly to cut it out, draw a room, multipoly, etc. This saves having to trace your floor if you make it irregular, like a cave, etc.
This still brings me back to my other question--how do you use TRACE when using the drawing tools on the right, instead of the Wall/Room presets? I can't figure that part out.
Well I'll be... I can even make a wall preset that is a closed polygon, too! Nice. I'm going to have to post my finished map with this cut-away style, soon.