CC3 Lighting and Cave Walls
Hello all,
I am in perhaps my second month of owning the software, and at the moment using the Dungeon Designer. First of all, the maps are awesome, I used the first creation with a D&D4E group and despite me missing the button that would have printed the map to scale 1" to 5' it looked so great it was small in comparison.
So on to my question. I am designing a small cave and have added torches to the walls and have been playing with the lighting for hours over the past few days. While unable to find the Global Sun, I am not worried, as the lights are showing up regardless. However even after consulting repeatedly the Help within the software, I find I must still be missing something. I can lighten, darken, and determine how far they project, but I was unable to tweak it enough to make it look "right" for lack of better terms.
This brings me to the second question. I've realized after drawing in the Fractal Cave Floors that technically there are no walls, which would explain why the lights pass right through the edges. I'm unsure how to add a wall to the edges of the fractal terrain. Searching Help topics but not finding anything relevant, yet I am sure there is a method. Hopefully the answers to the above are not glaringly obvious and I'm simply overlooking something right in front of me.
Thanks in advance for any help!
I am in perhaps my second month of owning the software, and at the moment using the Dungeon Designer. First of all, the maps are awesome, I used the first creation with a D&D4E group and despite me missing the button that would have printed the map to scale 1" to 5' it looked so great it was small in comparison.
So on to my question. I am designing a small cave and have added torches to the walls and have been playing with the lighting for hours over the past few days. While unable to find the Global Sun, I am not worried, as the lights are showing up regardless. However even after consulting repeatedly the Help within the software, I find I must still be missing something. I can lighten, darken, and determine how far they project, but I was unable to tweak it enough to make it look "right" for lack of better terms.
This brings me to the second question. I've realized after drawing in the Fractal Cave Floors that technically there are no walls, which would explain why the lights pass right through the edges. I'm unsure how to add a wall to the edges of the fractal terrain. Searching Help topics but not finding anything relevant, yet I am sure there is a method. Hopefully the answers to the above are not glaringly obvious and I'm simply overlooking something right in front of me.
Thanks in advance for any help!
Comments
I have the v8 update installed. Is there perhaps something else to install?
Thanks in advance for any help! This is all new to me.
Regardless, I keep plodding along, I think I'm slowly getting the hang of it. Though the lighting is still tricky, at least I've found enough info on the Forum here using the Searches for later when I can get back to the software to "play" again.
Still not sure what this below means...
Let us know what's going on and we'll try to help. Mutant's shorthand is accurate, but assumes a lot of familiarity with CC3. We can expand his notes into step-by-step instructions if that will help.
Steve
Thanks again Steve!
John
John