Exporting from FT to CC3
Ok so I generated a great world that I liked and worked with some of my border ideas for a custom campaign world thats been in the works for quite a while, using FT.
I exported the image from FT as a CC2 file, then went into CC3 and tried converting it to to CC3 sheets etc.
I'm losing my mind. Given up. The help function link from the convert window doesn't help at all. I did what it said and couldn't find a way to make it work.
I'm pretty noob though.
As a last resort I suppose I could use it as a guide and hand draw a CC3 map based on it.. but i dont know how that would work because the export file is a full world scale map and I cant even draw a continent in CC3. Again, I'm noob, but every time I try to draw a continent.. i have to stop moving the mouse eventually. And the program automatically finishes the shape with a straight line or fractal line depending on the tool i'm using. I havn't found any way to make it not do that, or to go back and edit that landmass without having that annoying green line zipping through the whole thing.
I'm stuck
I'll attach the CC2 base file I made.
I exported the image from FT as a CC2 file, then went into CC3 and tried converting it to to CC3 sheets etc.
I'm losing my mind. Given up. The help function link from the convert window doesn't help at all. I did what it said and couldn't find a way to make it work.
I'm pretty noob though.
As a last resort I suppose I could use it as a guide and hand draw a CC3 map based on it.. but i dont know how that would work because the export file is a full world scale map and I cant even draw a continent in CC3. Again, I'm noob, but every time I try to draw a continent.. i have to stop moving the mouse eventually. And the program automatically finishes the shape with a straight line or fractal line depending on the tool i'm using. I havn't found any way to make it not do that, or to go back and edit that landmass without having that annoying green line zipping through the whole thing.
I'm stuck
I'll attach the CC2 base file I made.
Comments
What tool are you using to draw the landmass? When using the default land tool (), it doesn't matter if you stop moving the mouse. It will only place down a point each time you click the mouse, and finish the shape when you right click. Just make sure to finish the shape near where you started, since it will draw a connecting line between those two points.
lazy quote.. "it doesn't matter if you stop moving the mouse. It will only place down a point each time you click the mouse, and finish the shape when you right click"
That is a problem.
It I use the landmass hand drawing tool (because honestly the fractal one bugs me, the fractal doesn't change it just stretches as you move so i end up clicking a million times because if I dont the fractal looks hideous), it never STOPS drawing. I got about halfway around a continent when I was trying to draw out the original hand drawn maps I did in pencil & coal. Had to pick up the mouse repeatedly from the pad/table to move it back to a position where I could keep drawing, every time I did that the movement from up to down would throw in some random edges I didn't like.. not sure how to fix them without scrapping the whole landmass. The last time that happened I ended up bumping something and rightclicking and it shot a straight line through, not sure how (if its even possible) to pick up and continue the creation of that landmass. I can put a new landmass down where the 'missing area' is, but I still get left with that green 'land border' going through the middle of the continent.
The scale got put to miscellaneous.
EVERYTHING ELSE got put on "Contours (SEA)" including the 'above sea level' land bits.
ugh.
I guess I can just draw land over the 'above sea level' sea contours and use that map as a guide.
After thats done, I want to try to grid the map or something in such a way where it can be cut apart and blown up into smaller maps by grid number, eventually mapping out the fine details of the whole place.. i have seen it done before but i'm not sure what tools and actions to use.
I was thinking i can trace them to put an actual landmass with a bitmap fill (the water contours from the export from FT to CC2 to CC3 look GREAT.. the land ones are very bland).
Doing that however covers up everything inside whatever continent i'm tracing with the tool i made. The specific problem there is internal bodies of water get covered up.
Now i'm thinking if i go to the contours (sea) sheet where all the altitude colors were put, I can hide the land sheet so I can see those and put some sort of bitmap water fill or shading in a sheet that will be on top of the land sheet, so when i unhide the land i can see my lakes etc. There maybe be a better way though. Probably is.
make sure you have sheets in this order. I added the lake one.
sea
sea contours
land
land contours
lake
roads
Then the lakes will show up on top of the land, unstead of under the land.
Here is a template and other items on how I do contours.
My tutorials entrance page. Where i show how to import bitmaps I exported from Fractal Terrains.
links updated Nov 7, 2016.
I dont mind losing the altitude contour colors by covering them up with a different landmass.. but i really love how the oceans came out by doing the export and dont want it to change
Now i'm trying to figure out how to cut the map up into chunks that are in a zoomed in scale (like creating a ton of extra maps with the same exact dimensions) that can be pieced together. Granted it will take AGES to map this whole world with the detail I want, but I've got time.. its not like the party that goes through this world needs it to be fully mapped out all at once!
Something like that grid overlay you can do when exporting from FT.. except that covers the whole map not just the middle.. then I could probably hotlink every grid square to a submap.
My plan is to make a world atlas where you can click a grid, or maybe just a continent (and then countries) and get a more detailed map.. and from there hotlink to various city maps / dungeon maps etc, as I create them for the world.
Thats probably far too ambitious for a noob like me though
I saw that page earlier and I was really impressed by the scope. Must of taken a long time.
Which program was that made in anyway.