Desert planet

Hi I have made a desert planet using fractal terrain +3, I'd like to know what the best options for exporting it to campaign cartographer so I can get started on doing the overland map and thank you guys for any help that can be provided.

Comments

  • Well if it's your first go, start small. Massive ones can get a bit overwhelming.

    Just play and watch a few tutorials, and maybe read some of the lit, to find hints on what you want to accomplish.

    kane wright
  • LoopysueLoopysue ProFantasy 🖼️ 41 images Cartographer

    The export process is very flexible, so it may take a few tries to get what you want while you work out what all the controls do, and what all the templates look like - what and how much detail each one shows.

    A couple of key points you may already have picked up:

    • An export covers the area of your world that is showing in that moment, so if you want your whole world zoom to extents, and if you want just a region zoom to that region.
    • Sometimes, if you pick a very high resolution the resulting map may be rather slow once you get it open in CC. We can cure that easily enough using explode to break apart any multipolies (polygons with holes in them that aren't editable), and then the keyboard command, SIMPLIFY, to reduce the number of nodes. Or if you don't feel like trying to marry up exploded multipolies once you've reduced the node count, you can try lowering the export resolution from FT instead.

    There are several FT-related live mapping sessions that might be of use if you are a visual learner, or you can ask more specific questions here on the forum if there is anything that you can't solve.

    kane wrightDon Anderson Jr.
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