Cosmographer 3 example
Ralf
Administrator, ProFantasy 🖼️ 18 images Mapmaker
I know it's cruel and all.... but I've posted a Cosmographer 3 deckplan example on my blog.
And sorry, no release date yet. We are working on it.
And sorry, no release date yet. We are working on it.
Comments
But will there be a more DD3-compatible bitmap style? It would be very useful for my Shadowrun campaign, if I were able to combine DD3, SS3 and Cosmo 3 seamlessly.
I look forward to turning out more 'realistic' space/star ships.
Overall looks good just getting a bit sad that for over 1.5 years we've been waiting now oh well eventually we might get it
And technically, that's Ralf's personal blog, not an official CC3/Profantasy announcement.
Seriously though, I had considered posting a weekly "Forum Round Up" post to the mailing list so folks could see what's been going on over here with links to threads if you wanted to read more, but I never found the extra time. I still think it's a good idea though, and if anyone wanted to run with it, that would be cool.
If I had done it, I would have included links to projects and WIPs, resources, tech answers that might be of interest to a broader audience, etc.
Or, what is the upgrade path (cost)?
And that Traveller wallpaper included in Cosmographer Pro is very impressive!
Just don't do the Duke Nukem thing, ok? I've been waiting to replace my aging Fractal Terrains and Astrosynthesis programs for quite a while now...
(Never mind Galactic 2.4!)
with that said and the fact i'm not having an argument again like happened with CD3..
Ralf are the maps your pulling for the top down region/stellar just a style? Ie achievable with existing product or are they using a new addition.. most of the rest I know that some are just styles while a few have actual enhancements to CC3.. even if I've shown that you can reproduce simular styles manually.. Reason I'm asking is that I kinda wouldn't mind at least an idea of how that single style is done http://www.docvault.net/Ralf/COS3/cos3_trav_chartedspace.jpg <-- that one.
We've deliberately not announced any release dates for Cosmo 3 so not to raise false expectations. The only other thing possible would be not to talk about it at all, and I don't see that as a popular option. The development always ends up taking longer than we expect or want - and I'm pretty sure no one is more unhappy about that than we. Repeating from the mailing list:
This style doesn't require any new features, not even any any bitmap resources. It's mostly based on transparencies, glows, inner edge fades and blurs - and a custom color palette for the blue.
Start by layering some increasing lighter smooth polygons on over a dark background. The sheet should get a transparency and a fairly string blur effect. The realm borders are on two sheets - one for the background, one for the border line. The background has an Edge Fade Inner effect which doesn't go to full opacity. The stars are simple circles (symbols) spread liberaly over their own sheet, with a strong glow added.
That's really most of what the map contains. The rest (grid, labelling) is fairly standard.
I've recreated parts of that style.. thoug hgetting the color and sheet styles is driving me up the wall, but that is standard tweeking and playing around basically i created 3 sheets for the background polygons.. and then the realm has a fill and a border line sheet.. the background ones have a 50 or so trans and a 30 or so blur..
i can't seem to reproduce the effect on the border insides though