Blackmarsh - Another Handdrawn Fantasy Map

As mentioned elsewhere on the Forum, I've again been mapping with this new style recently. So here it is, Blackmarsh (higher-res version in my Gallery):
Like the previous Wyvern's Wood map, this isn't intended for the Atlas, since as those familiar with RPG settings may realise, this is actually my own redrawing of the map from the free PDF of the Blackmarsh setting, published by Bat In The Attic Games, and available here on DriveThru RPG.
I've had a soft spot for this for some years (I mean, c'mon, it has undersea features as well as those on land!), as it's heavily based on the old Judges Guild "Wilderlands" maps and settings from the late 1970s. That's not surprising, because Blackmarsh's author, and owner of Bat In The Attic Games, Robert S. Conley, knew and worked with one of the two founders of Judges Guild, Bob Bledsaw (Snr), and until a few years ago, had his own published updated versions of those old Wilderlands settings and maps available also on DriveThru. The fact they're no longer available came about for reasons those familiar with the sad history of Judges Guild after Mr Bledsaw died, will need, nor wish for, any reminders. Those unfamiliar are perhaps better off in that happy state of ignorance.
I've had a print-on-demand version of Blackmarsh for some years, following a Kickstarter run by Bat In The Attic. While I've tinkered around with the setting a little since, I've been prompted to actually compile a proper new map for it now, with some of my own tweaks, because Robert Conley is currently running a fresh Kickstarter for the Northern Marches setting, from his own Majestic Fantasy Realms world. This Blackmarsh area is just one small part of that whole. For anyone interested, it's easy enough to find on Kickstarter without a link here, and the project runs till June 28th this year. It's already doing very well, and for those keen on the older style of simpler setting descriptions and maps (though these latter are more sophisticated than the old Judges Guild style - and they're in colour!), it could well be worth a look. While the original had only hex-maps, I felt this hand-drawn style seemed ideal for this translation.
If you want to find out more about Blackmarsh, the free PDF is the place to go, since all the mapped locations are described there, and you can then discover what the great significance is of that Mountain That Fell...
Comments
I love how you did the Grotto of the Azure King. Love it when I need something and figure out how to repurpose other symbols to address it. I’m a sucker for underwater adventures!
Hey sorry I didn't see this before. Thanks for the shout and an awesome job!
Rob Conley
Bat in the Attic Games