Newb Question about joining stuff
Last night I spent about two hours trying to do something that it would take 10 seconds to do in, say, fireworks.
How do I take two objects (landmasses, in this case) and join them together so that they are merged as one?
I tried using the explode command and other tactics. . . . all for nought.
Much fun otherwise!
thanks,
John
How do I take two objects (landmasses, in this case) and join them together so that they are merged as one?
I tried using the explode command and other tactics. . . . all for nought.
Much fun otherwise!
thanks,
John
Comments
Then, use CMB (Combine paths) to combine the two outlines into one line. Make sure you flip them if needed, so two of the closest ends are connected. Then, use CLOSEPATH (Path to Poly) to close the polygon again, causing the fill to reappear properly. No, use fractalize or node edit commands if needed to give the combined landmass a natural look, before finally using OUTLINEB (Outline in Black) on the landmass to put back a proper outline around the new combined landmass.
If you want to combine two paths (say for example you wish to combine two rivers into one larger river entity) use the CMB command as Monsen recommended. Again, do not forget to "unsmooth" any smoothed paths before using this command. The path may be "smoothed" afterward.
Multipoly is driving me insane. Specifically: I am doing a continent while tracing a very strict coastline, since this would take a million clicks to trace I am doing it in parts. So I am ending up with uneven chunks of land I want to smoothly combine - I am drawing them with the coastline tool.
I am trying to map the whole world out like this, a chunk at a time - but I will be damned if I can make all the chunks bind together as one whole piece.
Please understand, I am very new
We recently had this same question come up in another thread "Controlling Combine Path ... ?": http://forum.profantasy.com/comments.php?DiscussionID=1097&page=1
There's some more good advice in there from Joachim and others.
Best,
jaerdaph