Fractual Terrains export to Cosmographer Template
This doesn't seem to work. I get a big read "x" in the middle of the hex grid pyramid map thingie, but my world "map" isn't there.
I see that two files are exported, one is a FCW the other a BMP.
How do I get my peanut butter and chocolate to mix?
I see that two files are exported, one is a FCW the other a BMP.
How do I get my peanut butter and chocolate to mix?
Comments
Delete the missing image symbol (the big x), then use Draw -> Insert File to insert your bitmap into the map where the missing bitmap was. You may want to insert the file before deleting the old one, to get the placement right.
I'm having a bit of trouble getting the alignment correct.
Seems like it's been a while since the last update to FT, anyone know if there will be a bugfix release?
add a layer called bmp. Make it active.
bring up the insert menu under the Draw menu. ( I have a short cut. Ctrl-I )
Type in the coordinate for the lower left corner, 0,0 (zero,zero)
instead of givng a coordinate for the upper right corner:
hold down the ctrl key and use the mouse pointer to move the upper right corner of the bmp to the upper right corner of the map border.
Click the left mouse button to set it in place.
But when I tried it, I could not select the image. I can "list" it, the big red x is visible, none of the layers are frozen, none of the layers or sheets is hidden. When I click on the edge of the graphic, the command ends.
Here's the list for the entity:
PICTR2: color 42 () layer 256 (SYMBOL DEFINITION)
line style 0 (Solid) fill style 1 (Solid)
line width 0.00000 tag # 10506 pen 0.000 mm 2nd color 42
FileName: G:\Rivendell.png
Pixels: 14 x 16
Center: 652.89331,105.64678
Size: 133.18896 x 226.76624
Angle: 0.00000°
Flags: No outline, Resolution info is valid, One resolution only,
Alpha mode: Alpha channel
Ideas?
Steve
If you use the "list" command on them, you'll see that the FT insert is of type "Picture", while if you insert an image yourself, it is of type "PICTR2". Guess this is why the command behaves differently. I'll check in with Ralf regarding this. Perhaps something that can be fixed/changed in the next update.
Steve