Subscription Ideas
Simon Rogers
Administrator, ProFantasy Traveler
Every month, ProFantasy releases a new set of mapping tools, maps, symbols or other goodies for our software as part of the Subscription. At the end of the year, we wrap all the monthly releases as an Annual.
We are full of ideas for more subscription releases, but we'd really welcome your ideas for new suggestions.
We are full of ideas for more subscription releases, but we'd really welcome your ideas for new suggestions.
Comments
I would love to have a larger variety on items for the Characters to carry or wear. So a symbol set that goes with Character Artist would be great.
An Annual issue to provide tools so we could make our own symbols for Character Artist.
I definately have no artistic ability. So any help in the area of Character Artist; vharacter types, weapons, carrying items, clothes, space gear, middle ages items, would be much appreciated.
While there have been a few annual issues dealing with dungeons, they all 'look' pretty much the same. We have a great variety of overland styles to pick from,how about a few new dungeon styles? New fills, new symbols, just a new look overall.
I'll also second the call for more DD3 styles and a Greyhawk hex mapping feature.
Something for Perspectives Pro would also be nice. I have been trying to use it to copy the style of some of the old isometric stuff from TSR and an Annual style would help immensely.
A symbol set featuring horrific entities that cannot be named or even thought of would be a plus, and so would a set of symbols for things like 'bloodstained altar with the corpse of your best friend'. And a couple of awful stains.
Are the siege weapons and images from Source: Castles in the same style as say the new high res 3d pictures in DD3? Or are they more the old CC2 vector drawings? If they are the old then I really would like to see this updated because I could use some high res nice siege weapons for DD3.
1) Roof kit. I would like to see current roof CD3 fills expanded for different types (wood, thatch, gothic, mideast, stone, slate) as well as 0,90,180,270 angle versions for each (to avoid shadepoly). Connecting symbol for roof ridges. Sheet effect to simulate roof depth. Roof fills (not just chimneys) for different types of buildings.
2) Evironmental setting(s). Fil styles and symbols for different environments: artic, desert, swamp, jungle/forest, barren mountain, etc. Each type could feature a different look than the grass and dirt (grey and brown) fills we alreday have. I can also see this expanding into specific settings, such a graveyards, markets, tournaments, and docks (with modular built piers).
3) Fences. Using connecting symbols to build fences: wood (several types) or metal (think black iron for cemetaries), different gates as well.
4) Character Artist related, but being able to create top down symbols for various human(oids). This would be very modular in design, similair to what CA did- just at a different angle.
5) City frill symbols- (addressed above slightly). Small frills, such as inn/tavern signs, Light posts (or holders), or other details to bring a city alive.
Actually, I'd love to see *any* of Ed's artwork in CC3 (fantasy and sci fi!)
www.skeletonkeygames.com
Specifically, I'd love to see something like the beautiful greyscale look of the Annual Jan 2010 Overland style applied to dungeons. Actually if you could get Jerôme Huguenin to do both a matching dungeon and city style to that overland, that'd put a big smile on my face. But really, matching any of the styles (B&W or colour) that would look good on parchment would suit me just fine.
On a general sense, I prefer the art that looks drawn or painted rather than computer-generated or photographic.
Gothic/Haunted House
Wealthy Manor House
How about an issue on creating new bitmap textures ... how to create them, make them seamless, create the various resolutions needed. (I know this is more art software related. I'm just throwing ideas out here.)
I would also gladly pay for new DD symbol packs and bitmaps.
I guess I just think DD3 needs more variety in symbols and bitmaps overall. While a lot of this is available for free around the net, I personally would rather pay for it to support PF.
Darkechilde
So, starting with the ideas I like best and working down:
SciFi Highports (space stations and asteroid / moon installations, as a companion for the SciFi Downports style from issue 99 of the annual)
Undersea maps (styles and symbols for underwater maps at Overland, City and Dungeon Designer scales, to go with the "Underdark" style in annual issue 114).
More T J Vandel overland styles (I thought the compatible overland styles from issues 116, 119 and 120 worked really well, and it would be nice to see them expanded to e.g. Arctic Wastes and Seas and Coastlines).
1920s Battlemaps (a style similar to the Floorplan creator in Symbol Set 3 Modern, but with symbols for classic Call of Cthulhu adventures, dieselpunk games, etc)
Character Artist 3 extensions (more parts for human cultures other than Western Medieval - e.g. Oriental, Arabian, Native American, Egyptian, Indian -, more monsters)
SciFi Alien Ports (nonhuman cities for science fiction games)
Cloud cities (fantasy cities built on or from the clouds)
Shadow realms (overland maps for the dark worlds of the afterlife)
Thanks for reading!
To these I would like to add that having more supernatural icons and land features would be great as well. For instance, floating bits of land, maybe with castles on top of them, weird things going on with the ground like maybe flaming mountains or frozen bits of lava. Maybe some trees made of ice, or some buildings made of water.
1. More poses for Character Artist as well.
2. Black & White and Parchment versions of Character Artist.
3. Water world overland style (underwater to be more exact)
4. Science Fiction Style for City Designer (top down) & Overland (not top down). Various styles such as High Science Fiction, Apocalyptic, Gothic, and War Torn. I would like combat vehicles as well.
5. Historical battle map style for City Designer to create our own table top maps for historical war gaming. Include top down unit counters. Napoleonic, WW2, Ancient Rome, etc.
I could go on and on with ideas, but that is what I like so much about your this great product... it is practically limitless!
Thanks for all the great work you do! :-)