I am not sure of the look you are going for. I did a search for Lidar. Based on the USGS map, those look like landform maps at a distance. Closer up, there is shadows and contour lines. So based on that, I think the general land looks right with the subtle texture. The mountains, however, do not conform to what I have seen. They are too flat on top and the sharp cliffs going up.
But then again, I might be looking at the wrong style of map.
Well, this is what I'm trying to mimic. I'm still in the experimental process. I want to show ancient structures and signs of civilization. I've been trying for a while to come up with something.
I ended up here—a happy accident. I imagine furry humanoid bunnies lighting lamps and selling their wares in the marketplace, which I need to draw symbols for.
The basic LIDAR image that you showed is a hypsometric-tinted hillshaded heightfield. That's not an easy thing to do in CC3+ because it's inherently raster data. A lighted bevel on contours with each contour on its own sheet (what you have here) is as close as you're likely to get, but it will always lack the cross-contour shading that is inherent in the hillshading.
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I am not sure of the look you are going for. I did a search for Lidar. Based on the USGS map, those look like landform maps at a distance. Closer up, there is shadows and contour lines. So based on that, I think the general land looks right with the subtle texture. The mountains, however, do not conform to what I have seen. They are too flat on top and the sharp cliffs going up.
But then again, I might be looking at the wrong style of map.
Well, this is what I'm trying to mimic. I'm still in the experimental process. I want to show ancient structures and signs of civilization. I've been trying for a while to come up with something.
I ended up here—a happy accident. I imagine furry humanoid bunnies lighting lamps and selling their wares in the marketplace, which I need to draw symbols for.
Why don't you try a white poly over the whole map and give it like 5% transparency, then add a bit of blur.
I like the colour scheme :)
The basic LIDAR image that you showed is a hypsometric-tinted hillshaded heightfield. That's not an easy thing to do in CC3+ because it's inherently raster data. A lighted bevel on contours with each contour on its own sheet (what you have here) is as close as you're likely to get, but it will always lack the cross-contour shading that is inherent in the hillshading.
I gave up really.
BUT, my happy accident is going to be used for a sci-fi thingy.
Something came out of the attempt.
Ugh, I have to rename everything, and make sense of what the colors mean now that it has really nothing to do with m.a.s.l.