I'm not sure moving the labels above the texturing will help, as it'll make them look really odd and clear, whereas the map's then duller and too misty for my eye. I'd also have to move the symbols up as well, and then we're in the territory of, "why am I doing all this again?" I like to be able to see what's what on a map! It's also probably not so easy to judge on the Forum res images anyway.
I suspect the texturing would work better at the kind of large regional scale the style was originally designed for. Here, it started to feel just a bit too much.
So at last, everything's ready, and has now been submitted to the Atlas. This is the final version of the Evth Pass map (higher res version in my Gallery):
Quite a journey from those three rolled dice that began it all!
Next time, the deities of randomness seem to be dictating a return to Peredur, in its northeastern part, somewhere in the Godtagel area, apparently...
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Thanks Don.
I'm not sure moving the labels above the texturing will help, as it'll make them look really odd and clear, whereas the map's then duller and too misty for my eye. I'd also have to move the symbols up as well, and then we're in the territory of, "why am I doing all this again?" I like to be able to see what's what on a map! It's also probably not so easy to judge on the Forum res images anyway.
I suspect the texturing would work better at the kind of large regional scale the style was originally designed for. Here, it started to feel just a bit too much.
I hear that.
the proverbial. "Do I really need to sink any more time into this!?!?!?"
So at last, everything's ready, and has now been submitted to the Atlas. This is the final version of the Evth Pass map (higher res version in my Gallery):
Quite a journey from those three rolled dice that began it all!
Next time, the deities of randomness seem to be dictating a return to Peredur, in its northeastern part, somewhere in the Godtagel area, apparently...
Thanks. The maps are now in the atlas.