WIP: New Dungeon Commission

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Comments

  • Thanks Joe,

    I think that will do the job. I’ll move the colour wheel and edge lines to separate sheets, that will give the definition Im after and not affect other symbols that should be on the Symbols flat sheet. I’ll make some sheets for the highlights and shadows for the depth.

    At its actual size in the drawing that should look pretty good.

    Royal Scribe
  • edited July 2

    Hi Folks,

    Here is my "rainbow coloured, ice-cold floating gem" in situ. This will have to do, as I need to get these maps finished - they've been dragging on far too long and once I finish this one, there's 2 more to go. Thankfully, they're both much simpler.


    MonsenRoyal ScribeQuentenLoopysueroflo1
  • Last update before I finish this bad boy, I'm on the home stretch...

    Sorted my Gold and Silver leaf fills, downloaded the textures from Sketchup and did some fine tuning in Affinity Photo before adding them to the Bitmap folder and importing them.

    Added a'glow' to the gem, might play around with the blur and transperency settings for that, I think it needs to be a bit 'softer'.

    The second image includes the hand drawn sketch I'm working from...

    NOTE: All images Copyright of Crusade of Steel 2023.

    Royal ScribeLoopysueMonsenDon Anderson Jr.GlitchRicko Hasche
  • 4 months later
  • Hiya Folks,

    Finally getting back to finishing this commission. Delayed for various, personal reasons. Anyhow, here is where I'm at with maps 3 & 4.

    On map 2 above and map 3 below, I'll be replacing the pit trap symbols as I've done for map 4. The darker symbols are actual pit traps (if the OG are consistent) and the lighter are other traps; swinging spiked balls, scythes etc.On map 4 there are 'legible' descriptions of the various traps - I'll be providing the client the 'key'. There are Floor, Ceiling and general Traps. Without further ado...


    Royal ScribeQuentenMonsenLoopysueRicko HascheDakCalibre
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