Sea level variations
I've generated a world using Fractal Terrains. I modified some portions of the world (dried part out to a desert, lowered the global water level). When I export to CC3, using the multiple files option, it does not maintain the global water level changes. Is there some trick I am missing in the export, or something I need to do to change the water levels prior to export (instead of Tools -> Global Lower -> Water Level)?
Comments
Has anyone got back to you - or maybe you've found a way around the problem yourself?
I created this continent which has something akin to the American Death Valley... meaning, it's below the sea level. This feature plays a really important role in the story so there's no way I can do without it. I've used the 'paint water level' feature, but when I try to export, the desert becomes a sea. >_<
Can anyone help?
My 'death valley' area is a mountain range away from the sea. So when I finished drying up the below-sea-level-altitudes, I discovered I had dried up much of the sea too.
Any thoughts and suggestions on how to dry -100 areas inland, while keeping the coastal -100 wet?