Can I the shadows deeper than the global sun value?

I've made a map that uses a global sun shadow transparency value of 25%, so that you can still dimly see the unlit areas.

However, there is one creepy part of the map where it looks really good to have the transparency here at 0%, so that the shadows are deeper and scarier.

How can I set about achieving this?

(Should I use a blend mode?

Or make the global shadow transparency 0% and somehow lighten the other areas?

I suppose I could just manually add black polygons over the top in the deepest shadows, but this might be a bit clumsy.)

Thanks for any suggestions!

Comments

Sign In or Register to comment.