Live Mapping: Realms of Legend
Loopysue
ProFantasy 🖼️ 40 images Cartographer
Hi everyone! :D
In tomorrow's Live Mapping session Ralf will be showcaseing an older but still very beautiful overland style by TJ Vandel: Realms of Legend.
Watch it right here:
Or come join us on YouTube here: https://www.youtube.com/watch?v=VAfhalzyQLA
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I've a request for this session:
In preparation for the session tomorrow I opened up an old map of mine I made when I was way less experienced than I'm now (well, in terms of overland maps I think I'm still not really experienced, but that's beside the point)
I was thinking about redrawing it in a new style and clean it up, as the original is quite a mess and totally bloated (the fcw file has about 5mb and is REALLY slow).
Back then I created the map by exporting it from fractal terrains and working over the relief/Contours polygons. So To simplify the new map I copied the lowest polygon (the one that makes up the coastline) into a new map and tried to trace it with the default landmass tool in the new style, but I couldn't choose the polygon.
maybe, if he finds the time, @Ralf could demonstrate how to do this the correct way, that would be very much appreciated!
Did you ever explode that polygon? Most often the reason an entity originally exported from FT3 can't be picked is because it was exported as a multipoly. Use Info on it and find out.
Once exploded you could use SIMPLIFY on it to reduce the number of nodes and speed everything up quite a bit. Even if you only use a really small factor you would be surprised how many nodes can be deleted without much visible difference. FT3 tends to export things at a much higher resolution than anyone ever draws a map by hand in CC3.
30 minute shout! :)