Playing with Creepy Crypts
EdE
🖼️ 22 images Surveyor
I am creating a night time encounter in a graveyard for a VTT game and LoopySue's Creepy Crypts is turning out to be awesome for the task. I just realized that we never asked for any corpses so I had to raid DD3+ for my dead body. This is WIP, plenty more details to add but I wanted to share and see if there were any suggestions from the community. Map without the shadow effect on is down below
And without the night time effects
Cheers
Comments
Looks good, Ede - glad you are finding it useful :)
Thank you DaltonSpence. Excellent points. The intent is to assign the different crypts to specific families.
Good question about the lighting. Some of it is just for effect otherwise the whole thing would be too dark. I can adjust the Global Sun shadow to make the shadow lighter everywhere but I did it this way to focus the attention of the encounter to specific parts of the Graveyard at first.
Lights at the gates on the RHS are intended to be from laterns which are integral to the gate posts. There is a small fire next to a grave NW of the that gate. The fire is dying since the owner was killed shortly before the party arrives. The fog has an eldrich glow (the world's cheapest out for a GM who needs light) and the lion statue casts a radiance that prevents the dead within it's radius from rising.... it also adds a small amount of "holy light"
Nice map. I can see the background pattern in the map try changing the scale of the background to make the pattern less visible in the image. You can also break up the pattern by adding patches of different terrain types like different grass or dirt patches.
Jeff B, Thank you. The map does currently have that issue, excellent thought.
I was planning to make it the most impostant crypt. I should consider a caretaker's residence & equipment shed. It is consistent with the setting. Thanks. These are all great suggestions
cemeteries are always cool <3
cemeteries are always cool
Like their occupants...⚰️💀👻