Mapping functionality PEACH

So, I've been working on mapping a dungeon with the intent of incorporating functionality designed to make the map usable on a projector in game. Some of that is just getting to know and use sheets and effects, but other parts involve using hotspots to make the map respond to things like the opening or closing of doors. While the map isn't finished, the rooms are laid out and the basics of this functionality are in place. What I'd like is comments on what the functionality looks like and behaves in action. Also, if you're willing to look at how the map pulls off the functionality that it has and have comments on how it might be done better, I'd really appreciate it.

To see the map, you'll need to download the following five files:

Downstairs
Main
First Upper Floor
Second Upper Floor
Third Upper Floor

The hotspot links between the files all use the "$" reference, so they should work so long as you put all the files in the same location, but I've never tried porting them to another computer to test this out.

I don't recommend turning effects on at the moment, as they aren't completed yet.

Finally, the maps will open in editing mode the first time they open up. This is equivalent to all the doors in the dungeon being open. You'll need to click on "Play Setup" or "Room # Entrance" to set the map into a game mode with the doors in their starting positions (and have to do this separately for each map).

Comments

  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    Quite interesting. It looked a bit confusing until I turned on "View Hyperlinks", but this won't be a problem in game, as I assume the same person who made the map will be doing the clicking.

    How is creating a dungeon like this time-wise? I have been thinking of stuff like this myself, but I usually find myself with way to little time these days unfortunately (a common problem I'm told).
  • Things should be less confusing once I actually place the doors on the map as then you'll see them in the open or closed position. Other "active" features (stairs and pits in this case) will probably be less obvious but should still help.

    Creating the dungeon takes a little bit longer than normal time-wise but once I figured out how I was going to do it (rooms organized by layers, levels by map, etc.), wasn't actually too difficult. The most time consuming part is creating separate layers for each room and 2 for each door in order to enable the hiding and revealing. After that, it's writing the hotlinks, but a template that I can paste in speed that up greatly. If this works out, I'm thinking of writing a macro that will prompt the user for the number of rooms and doors and then automatically create all the layers needed.
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