How do I make a cut-away style map?
I'm interested in doing a cutaway style map using CC3; basically I want to cover the entire map area with a texture that's effectively the floors, then a second layer that's the wall texture. After that I want to cut away the wall texture to reveal the floor beneath, and I can have wall effects then.
What's the best way to do this? I was thinking I would have two layers (floorc and wallc) and drop the floor on the whole map then the wall layer on the whole map (which is really just a filled rectangle), then use some function to cut away the wallc layer around a shape. Am I on the right track? If so what function is that?
What's the best way to do this? I was thinking I would have two layers (floorc and wallc) and drop the floor on the whole map then the wall layer on the whole map (which is really just a filled rectangle), then use some function to cut away the wallc layer around a shape. Am I on the right track? If so what function is that?
Comments
I try to avoid multipolys because they are a little cantankerous. I would look at whether I could get the same effect by drawing a few wall sections as normal polygons rather than making one big multipoly. I suspect that, for one, the textures wouldn't match up across the polygons, but I haven't tried it.
Steve