A dungeon using CA66 Annual Issue
JimP
🖼️ 280 images Cartographer
First is the area map, 475' x 380'. This could be refereed as open, or a cutaway.
By open I mean the stairs are suspended over nothing, or it is a long way down to rock or water.
Then I'll post parts so you can see details.
upper left first.
next upper left piece.
Tagged:
Comments
Next parts. Upper left. Then the upper right.
upper right.
upper right next.
Part of the center section. Yes, the stairs go through the wall.
That is it for the time being. I didn't place many of the possible symbols.
Almost forgot this part.
The low walls are so you can see inside the rooms.
An updated overall map.
Another update, more rooms added. I'll probably put pieces up on my web site so details can be seen.
Needs to go into the Atlas, Jim - plenty of dungeons around to do it.
It could. I only used official items.
Two entrances. If someone makes the surface, I'll finish this up.
On my cell.
Added Annual Temple of Bones items in location 24. All and the new bits. Location 23 and 24 will be connected.
I think I have the layers messed up. And maybe some symbols aren't on the symbols sheet. I'll have to check them.
Anyway, here is the overall and closeups of the new sections.
Location 25 is wobbly, and location 26; a character walks up to the table, and is told 'You may take one item'. The two book shelves have books and scrolls. Two ghostly figures sit in the chairs.
Locations 23 and 28 only have the walls shown. wobbly footing.
Location 27 has a dead body under debris, a chest, and a wood spike barrier that is incomplete.
Who replenishes the torches ?
More wobbly locations. Little in the way of walls. It doesn't look like the wood stairs are set securely.
An evil temple at location 24. A coffin, a knight's burial. The doorway has the ability to block Good from entering.
If the knight's stone burial is opened, he will sit up, point to the characters and say 'Doom Looms !', then fall back and the lid will close back.
And the new overall map.
Jim, I have done the surface - the dungeon entrances are obvious. See Community Atlas - Justice Island - Gullscry Peninsula
Spotted it. I think I'll make another dungeon for the other entrance.
Nice dungeon! The sky background reminds me the "hall of worlds" in the game Heimdall 2.
I am jealous, I never managed to properly use this style!
Starting at the top and 'back ' is the best way.
Placing a floor piece at the bottom on a stairs is something you have to learn. Back then to the 'front ' of the stairs.
Mostly I had to experiment.
Ah, got all of the preliminary text for both the iso maps so I can incorporate that into the text for each.