I remember having an entire conversation with someone else about what the plural of sarcophagus is. It turns out to be sarcophagi, but I like yours better.
Here are a few extracts from the finished example map for the June issue of the Cartographer's Annual. The map is a bit large, so I'm not sure if it will be the final example map since a normal sized render doesn't really show the details. These are taken from an 8000 px render.
However, I can say that there will definitely be a smaller part 2 to this style in August, so I'm open to suggestions for additional symbols to fill out the set. Most things are shown, though I forgot to use the tree roots.
While there will me more themed stuff to go with the style name, I've taken the opportunity to add a few things to the Containers and Treasure folder that could double as offerings. The bottom line of symbols are DD3 for colour and style comparison.
There's a second one on the way now I've worked out all the bugs involved in creating them, but that one will be smaller. Big urn and little urn :P
Posh memorials.
When mummifying things you need all kinds of stuff, like loads of salt to start with. We have lots of barrels already in DD3, but only one amphora. Since these were still used to transport and store stuff in the middle ages, I'll make a couple of them too, so you can have a bit more variety than just the one currently in DD3.
As for the amphorae, they will be easier and faster to make (I hope) since they aren't so highly detailed and completely unpainted. I just have to decide how many of these to do. I guess it depends how many I can finish before the end of tomorrow. Time limits are important, or I just go a bit crazy creating lots of one kind of thing.
Broken versions and pottery shards might have greater uses, given the general "Creepy Crypt" theme. The cat's bound to have knocked over one or two, after all...
Have to say too that those Greek-style decorations would work very nicely as wall and floor decoration friezes too. Especially with some variants. Since as you know all-too well, we ALWAYS want more new designs and symbols 😎
More seriously though, it would make a nice change from Egyptian-style wall and floor tomb decor, though that might be better done as a completely separate Greek-style pack.
Yes, the urn and amphorae tangent is already stretching the definition of Creepy Crypts rather a lot.
I will see if I can get the Explode modifier to work on the urns. No promises, though, since I've tried and failed miserably several times in the past.
Well, thanks to Blender Guru I've managed to get a displacement texture to work on this test cylinder that should look good on the amphorae. However, this is using about a million virtual nodes for just this cylinder. Not sure if I can bake that appearance without crashing the app, so we will see if I can somehow combine this with an explode.
Logic suggests that I try an explode on this object first. If it just can't be done with the displacement texture I might have to make only 1 or 2 amphorae, as this will have to be modelled by hand otherwise.
Not bad, considering I asked for only 5 pieces (big urns being thicker walled would tend to fracture into larger pieces, rather than shattering).
Next question, which I can't remember from experience even though I used to be a gardener and used to have lots of earthenware pots, should the broken edges be noticeably darker or lighter than the outside faces?
Fresh-broken on well-used pottery will be slightly lighter. Broken sherds laying around for a few months will tend toward the same color. Liquid storage will be dark inside (pitch-lined or seepage), mid-tone in the broken edges, and lightest on the outside.
Just changing the colour of the broken edges makes it lots better. Unfortunately, I will have to go back to the source object to retexture the inside of the pot as stained and darker.
Comments
If you have mummies, then you will need sarcophaguses (sarcophagui?)
I love that plural :D
I remember having an entire conversation with someone else about what the plural of sarcophagus is. It turns out to be sarcophagi, but I like yours better.
Yes, there will be sarcophagi.
A gui sarcophagus ? Interesting. Point and click.
Those are will-o-wisps, by the way ;)
Could have done with these in my recent Faerie-related mapping! Too late now though! Next time...
Sarcophagi is correct from the Latin, but sarcophaguses is also acceptable in English usage. Apparently.
So the real question is, who's the guy in the sarcophagus? 🧟
LOL!
Sorry, Wyvern :)
That must have been a few screen shots ago. He was a temporary addition for scale. I have yet to draw the final one.
Here are a few extracts from the finished example map for the June issue of the Cartographer's Annual. The map is a bit large, so I'm not sure if it will be the final example map since a normal sized render doesn't really show the details. These are taken from an 8000 px render.
However, I can say that there will definitely be a smaller part 2 to this style in August, so I'm open to suggestions for additional symbols to fill out the set. Most things are shown, though I forgot to use the tree roots.
I have just put these in my gallery here.
https://forum.profantasy.com/profile/gallery/4615/Loopysue/125
If you want to see the full sized image, click the ones in my gallery with your mouse wheel click.
And don't forget to download your copy of the Annual now, if you're a subscriber, as it's been released into the wild today!
The cat will presumably follow in Part 2 though? 🐈️😉
Oh yes! The cat. Thank you for reminding me ;)
Who? Me? Ow! 😁
LOL!
With part 1 published I've started on part 2.
While there will me more themed stuff to go with the style name, I've taken the opportunity to add a few things to the Containers and Treasure folder that could double as offerings. The bottom line of symbols are DD3 for colour and style comparison.
And now we can do the old classic "Greek urn/earn" jokes - even better! 😁⚱️💰️
There's a second one on the way now I've worked out all the bugs involved in creating them, but that one will be smaller. Big urn and little urn :P
Posh memorials.
When mummifying things you need all kinds of stuff, like loads of salt to start with. We have lots of barrels already in DD3, but only one amphora. Since these were still used to transport and store stuff in the middle ages, I'll make a couple of them too, so you can have a bit more variety than just the one currently in DD3.
As for the amphorae, they will be easier and faster to make (I hope) since they aren't so highly detailed and completely unpainted. I just have to decide how many of these to do. I guess it depends how many I can finish before the end of tomorrow. Time limits are important, or I just go a bit crazy creating lots of one kind of thing.
Maybe one or two vari-color amphorae ? Pretty please, with a virtual chocolate chip cookie ?
I'll see what we can do, Jim. Varicolour stuff usually happens towards the end when the set is complete enough without them.
Broken versions and pottery shards might have greater uses, given the general "Creepy Crypt" theme. The cat's bound to have knocked over one or two, after all...
Have to say too that those Greek-style decorations would work very nicely as wall and floor decoration friezes too. Especially with some variants. Since as you know all-too well, we ALWAYS want more new designs and symbols 😎
More seriously though, it would make a nice change from Egyptian-style wall and floor tomb decor, though that might be better done as a completely separate Greek-style pack.
That's one big cat!
Yes, the urn and amphorae tangent is already stretching the definition of Creepy Crypts rather a lot.
I will see if I can get the Explode modifier to work on the urns. No promises, though, since I've tried and failed miserably several times in the past.
Maybe zombie the rats?
What, giant varicolour glowing-eye rats not enough?
Only joking!
I'm not sure I'm that good of an artist, but again, I'll give it a try ;)
Well, thanks to Blender Guru I've managed to get a displacement texture to work on this test cylinder that should look good on the amphorae. However, this is using about a million virtual nodes for just this cylinder. Not sure if I can bake that appearance without crashing the app, so we will see if I can somehow combine this with an explode.
Now you have this cylinder of clay on your virtual potter's wheel, Sue, you just need to start forming the vessel from it!
Logic suggests that I try an explode on this object first. If it just can't be done with the displacement texture I might have to make only 1 or 2 amphorae, as this will have to be modelled by hand otherwise.
(Expecting to see Sue covered in globs of exploded virtual clay next...)
If it slows things down or has to be done some other time, that's okay.
You may just get your wish! LOL!
Well...
Not bad, considering I asked for only 5 pieces (big urns being thicker walled would tend to fracture into larger pieces, rather than shattering).
Next question, which I can't remember from experience even though I used to be a gardener and used to have lots of earthenware pots, should the broken edges be noticeably darker or lighter than the outside faces?
Fresh-broken on well-used pottery will be slightly lighter. Broken sherds laying around for a few months will tend toward the same color. Liquid storage will be dark inside (pitch-lined or seepage), mid-tone in the broken edges, and lightest on the outside.
Good information, Joe - thanks for that.
I think some of the fracture lines are a bit weird, but I can fix that by editing the result myself.
Just changing the colour of the broken edges makes it lots better. Unfortunately, I will have to go back to the source object to retexture the inside of the pot as stained and darker.
I am now wishing that I had known how to do this for all those broken bits of column in Marine Dungeon, but we live and learn.