"Open Pit Mine"

Good evening all,

I'm trying to construct an open pit mine in a forest clearing and can't seem to quite puzzle through the how. Here's what I'd like to do:

Multiple sheets, each one is a different 'level' of the mine.

From a elevation perspective the highest level should cast a shadow over the level 'beneath' it

The dilemma: The 'lowest' elevation of the mine sits on the sheet above it. So, when I add a directional shadow instead of creating a 'hole' it gives a 'hill' feel (Pic below)... As always, thanks for the insight and advice!


Comments

  • JimPJimP 🖼️ 280 images Cartographer
    edited February 2022

    I would do the shades of gray under bitmap fills. A 10.bmp for the second one. And a 30 for the deepest.

    The glows,what it looks like to me, makes raised instead of sunken.

    They should also be on a different sheet for each level.

    So it would be

    Light brown

    10 gray bmp

    30 gray bmp

    Then text sheet.

    There are several discussions about pit here. I think z search on pit will show more ideas. On my cell phone so a bit hard to check and post.


    Edit. I checked and search for deep pit for examples.

  • I'm thinking color key may be the answer here. On each floor level use a color keyed polygon to show the floor below it. That way the shadow effect would be cast on the lower level.
    Glitchjonasgreenfeather
  • @DaltonSpence I agree the color key is a good approach here. I was playing around awhile back creating a battlemap with pits:


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