[WIP] Riddle me this
Fersus
🖼️ 10 images Surveyor
locked away is the unholy
this room full of snares
to reach the door tread only
on the perfect squares
In my campaign the story will eventually reach a point where the heroes will (probably) need the help of an undead army that was locked away in an old tomb. Something like this shall be the last step to reach the lich they should ask for help. They will enter the room to the right via a teleportation portal (after they solved a really hard riddle) and they see this.
Does anyone dare to solve the riddle in this room?
Comments
Perfect squares are either 1, 2, 3, 5, 7, 11, and 13 or 1, 4, and 9 accounting for the ones on the map. 11 and 9 are dangerous as they are the same string rotated 180 degrees. How far the players can move between alights is the big question. It has to be at least 2 due to empty squares. 5-3-5-13-3-exit looks to be a viable path in the absence of other constraints.
the heroes can only ever walk 1 tile at a time.
but you're already partially right in your assumptions, @jslayton
If empty tiles=0, then it's a much simpler problem.
empty tiles do have a number >0, but that number has to be figured out by the players
Ah. Sudoku with major consequences for failure. Sometimes the kingdom just has to fall.
My players would murder me. They're terrible with number puzzles..
As am I apparently! I've got no idea, despite Joe's comments...
but you do know what a sudoku is? maybe you find a connection between a sudoku and the picture?
oh my, then they'd run away screaming from me. My first riddle was also sudoku-esque, my second was a riddle in the form of the Einstein or Zebra Riddle, now this, and before this one I will offer them the hardest so far:
They'll find this table:
and somewhere in the dungeon they'll find a wall full of text. Somewhere else they find a room (which I have yet to design) where they have to enter a password in some way.
They should figure, that one word on the wall of text might be the password, and when they look closely, they'll see that there ist one word thats highlighted like this:
>succumb<
but that's not the password. they have to find out how they can combine >succumb< with the table above to get the actual password. that's gonna be fun :D
(I'm not spoil the solution, if anyone has ambitions to solve this one)
I'm... just going for a walk. Ok?
And I'm reopening another old post of mine (I always have so long periods between the occasions I can set aside enough time to actually work on my maps and visit the forum :/)
Does anyone know how to edit Text Symbols?
I need to break apart "X" to get ">" and "<". I can't actually use "<" ">" as it's important for the riddle, that they really look exactly like two halves of "X".
I tried to just place two X where they have to be and covering the halves I don't need with a rectangle, but that was way too hacky as the border of the rectangle (or the text, idk) moved slightly depending on the zoom, and so I mostly didn't get the <> effect...
My players absolutely hate puzzles.
I keep adding them in occasionally anyway.
I was specifically asked when we'll have a puzzle again. So I guess I did not torture them enough with those ^^
I did however succeed in making them absolutely paranoid, so that's something :D
Explode the text and erase half the nodes?
Worst case, zoom in, take a screenshot of an X, then split it in paint and make a couple of symbols. Then you can have hundreds of them...
Not that you couldn't do that with the exploded stuff, but I like to work in a bit of image processing when I can!
One can explode Letters placed via the text command? Are you sure about that, @jslayton?
You can, but you have to use the Explode Text command, and not the basic Explode command.
Monsen just beat me to it!
Note that Explode Text doesn't always create such a neat character as you had typed-in (I think it may be font and possibly size/resolution dependent).
As an alternative, if that doesn't work as well as you'd hoped, have you tried typing in a suitable "X" character, then trace-drawing the two halves you need as drawn polygons? Obviously, not quick and easy, however.
Ah, I see! Thanks for the Infos, I'll play around with that and report back :)
The middle group silly operation to get editable text glyphs is to use CONTOURSM with an offset of zero on the text to generate a polygonal approximation of the text. Using TEXPLODE to explode the text will give you a group of parts that were the entities that made up the font outline (spline and such). CONTOURSM will always give you one or more polygons traced around the outside of the text. Because we're discussing "simple" characters with no internal holes, CONTOURSM and node delete might be the simplest way to deal with what you're doing.
You can also use CONTOURSM to elaborate on the text as "fat" text (positive offset) or "skinny" text (negative offset).