Fractal Terrains -- Too Many Rivers
For some reason, I keep getting too many rivers on my FT maps. I create the world randomly, then Fill the Basins with Lakes, then Generate Rivers. I set the rivers to medium or fine (it doesn't seem to make a difference in the number of rivers), check Potential Flow and Save Overlay. When it's done rendering (which takes several minutes), I've got a world covered in rivers. Obviously, I could use the exlusion mask to prevent generation in certain areas, but that rather defeats the purpose of having it done randomly. Any suggestions?
Comments
I created a sample world, filled in the basins and told FT to generate rivers. You're right. The world appears to be rather river-intensive. It's as if the entire planet looked like south-central Africa or the lakes region of Minnesota. Still, it's an impressive sight.
edit: After playing around some more, I have also noticed that sometimes, horizontal banding shows up on the map after you execute the rivers command. These horizontal bands show up if the map is exported to CC2, so it isn't a visual glitch: Those lines are actually being added to the FT map.
No idea about the horizontal banding
Cheers
"FT has a habit of displaying perfectly straight segments of lines from about –180 to –90 longitude on the map when shown in the equirectangular projection. Using a different projection or ensuring that the –180 longitude line is off the display edge will make these lines disappear."
The issue is your order of operations. Don't fill the basins with water before you run the rivers, run the rivers first, then the basins will fill on top of the rivers. Otherwise the rivers are just looking for the nearest body of water and will end in a lake. If you run the rivers first, they will flow towards ocean level water.
Just be sure that your river color is the same as the color of your water during image export or you'll have a lot of tiny adjustments in Photoshop.
Cheers!