Update on map 5. larger in gallery. Mostly mapping while waiting for the live session.
Added a few open, triggered, pits. Not all pits are shown. Spikes between the pits. Wood pallisade part way around one of the houses. Pits outside the walls don't have spikes, as far as the bad guys know.
Comments
Why the large thick walls on the top left hand map?
Extra city protection.
The rock walls are to protect an area for small fishing boats and coastal craft.
Preliminary map, right of sea port.
Some sheet mixups, I went ahead and fixed it.
Update on map 5. larger in gallery. Mostly mapping while waiting for the live session.
Added a few open, triggered, pits. Not all pits are shown. Spikes between the pits. Wood pallisade part way around one of the houses. Pits outside the walls don't have spikes, as far as the bad guys know.
Preliminary map 6. The keep is to help guard the trade route. Larger in gallery.
The 6 maps together in a html page.
15,000 feet by 8,000 feet. Or 4.3 square miles, or 11.15 square kilometers.
I intend to make two more rows of maps, the main part of the city, where most adventurers will live and sally forth from.