Node editing a donut
I'm interested in creating an entity that is topologically equivalent to the donut, but I want to be able to deform it. Specifically, I'd like to fractalize the inner circumference path. So far, I've been unable tweak the shape donut, whether by adding a node, editing a node, or fractalizing it. I can scale and shift it, however. I'm gathering that the donut is a type of entity upon which the former functions these functions won't act.
So, a couple of questions:
1. Is there a reference that defines the different types of drawing entities?
2. Is there a way to convert the donut to an type of entity that will allow me tweak the inner path?
3. Am I going about this in entirely the wrong way, and is there a different method to achieve what I'm looking for here?
Thanks!
Edit: I've discovered that I can achieve what I want by creating a circle, and within that circle a fractal polygon, tweaking the inner fractal polygon to my heart's content, and then combining the two with the MultiPoly tool. However, once I've combined the two, I can no longer twiddle the nodes of the inner fractal polygon. This should get me to what I need, but I'd still like to understand why some entities work with some tools while others don't.
So, a couple of questions:
1. Is there a reference that defines the different types of drawing entities?
2. Is there a way to convert the donut to an type of entity that will allow me tweak the inner path?
3. Am I going about this in entirely the wrong way, and is there a different method to achieve what I'm looking for here?
Thanks!
Edit: I've discovered that I can achieve what I want by creating a circle, and within that circle a fractal polygon, tweaking the inner fractal polygon to my heart's content, and then combining the two with the MultiPoly tool. However, once I've combined the two, I can no longer twiddle the nodes of the inner fractal polygon. This should get me to what I need, but I'd still like to understand why some entities work with some tools while others don't.
Comments
Why combine them ?
Now if you want to edit the inner circle, you'll have to explode your multipoly, preferably alone on a work sheet, edit, re-multipoly.
If you realy want to node edit your entity make it two :
a) draw the outer circle
b) draw a diameter, break it to the radius of the inner circle.
c) split the circle where it meets the diameter (both ends).
d) draw half of the inner fractal path from F5 to F5 (endpoint).
e) line to path on the first half
f) repeat for the second half. Warning : don't forget to redraw the two lines (part of initial diameter) as they are now included in the poly.
Because there's now no hole, you have two polies and no multipoly. You can node edit.
That perfectly answers my question as to the why and how of this. Thank you! I think for the purpose I initially had in mind (having a tear out mask for the map), creating the mask polygon, and tweaking it before multipoly-ing into the actual mask entity is a light-weight, quick way to do that.
Thanks again,
-Scott