Yes, it is a bit late because I've moved on to a third option that seems to be working even better than either A or B, but your opinion is still valued :)
Late to the party, but I don't see a big difference between A and B. They both look fine to me. I had trouble seeing the gap in the thatching until I increased the zoom level on the screen. I think it would be better if the supporting boards looked as if they had been broken or taken some damage.
The difference is in the outline style. A being the traditional black line all the way around, and B being a more subtle alternative. Niether are being used, since in the meantime I have come up with a third solution.
Well, there may be a difference of opinion on that point, Wyvern. Some of the thatch houses have been described as 'Cotswold' over on the FB Group page. But they are definitely sinister Cotswold... I hope!
What's wrong with Cotswold? I think (what I've seen in pictures) the area is very quaint. I love it. As for a sinister version... renowned British author Ramsey Campbell wrote a number of horror stories set in the Cotswolds area.
Have to say, further to Scott's comment, that I've long taken the Cotswolds as an area replete with folk horror lurking everywhere, though that may be in part due to Ramsey Campbell... 😱
It's time for me to ask all you 2021 Cartographers Annual owners what you would like to see in the bonus issue, which will be part 2 of the Darklands City style that was published in September. https://www.profantasy.com/.../2021-cartographers-annual...
Different kind of tiles basically. Right now, there are only cobblestone (clean and dirty, but as Quenten mentioned, overgrown versions, things like tiles, loosely-fitted flagstone paving, etc.
For several of my self-made adventures, I have told the players they encounter a lowered draw bridge that has holes in it, parts missing, etc. so that would be helpful. My current map for it is more of a sketch map I made in CC2, than a great map I could make in CC3+.
I am sure this is not a direction you want to go, but I am interested in Hobbit house symbols. I have found a way/map style that I can do OK to demonstrate it is a Hobbit style home city, but I do not have anything for the city level view.
As a general note, most style packs seem to have essentially the same shapes with just different textures roofs. I would like to think that Hobbits, elves, orcs, dwarves, etc. might have some different building styles beyond the roof. (I don't own all the style packs and haven't even used many that I have so it is possible there is more differences than what I have seen so far.)
@JulianDracos Not really a Darklands thing, that's true, but maybe in the future? The trouble with trying to express different architectural styles is that all you can ever see in a city map is the roof. I will think on that, though. Thank you :)
Nothing special about city maps, the special thing here is the building symbols. Symbols with shading maps (Like all proper CD3-style buildings) don't get redrawn at the end of the effects pass like other symbols do, this is to preserve the shading effects that have been applied to them I suppose. You can of course disable this behavior for all symbols with the DELAYDRAWSYM command.
Comments
Late to the discussion, but i much prefer B
Yes, it is a bit late because I've moved on to a third option that seems to be working even better than either A or B, but your opinion is still valued :)
Late to the party, but I don't see a big difference between A and B. They both look fine to me. I had trouble seeing the gap in the thatching until I increased the zoom level on the screen. I think it would be better if the supporting boards looked as if they had been broken or taken some damage.
I'm pretty much agog at what you do, as usual.
Thanks, Mike :)
The difference is in the outline style. A being the traditional black line all the way around, and B being a more subtle alternative. Niether are being used, since in the meantime I have come up with a third solution.
Oh Good. Another one I probably won't notice. :)
Oh Mike! Well, don't worry. The changes are supposed to make the outline less noticeable ;)
Here is a more general shot of the style
This looks a amazing!
Thank you, dagorhir :)
Gimme!
😁
Cal
Thanks Cal :)
Update for the day. A few more buildings done.
Ok. The first part is kind of finished, give or take a bit of polishing and file size reduction.
I know a lot of the things that were discussed haven't been included, but that's why there is a part 2 ;)
Ooh goodie! Not pretty!!! 😁😈
Well, there may be a difference of opinion on that point, Wyvern. Some of the thatch houses have been described as 'Cotswold' over on the FB Group page. But they are definitely sinister Cotswold... I hope!
What's wrong with Cotswold? I think (what I've seen in pictures) the area is very quaint. I love it. As for a sinister version... renowned British author Ramsey Campbell wrote a number of horror stories set in the Cotswolds area.
Have to say, further to Scott's comment, that I've long taken the Cotswolds as an area replete with folk horror lurking everywhere, though that may be in part due to Ramsey Campbell... 😱
It's time for me to ask all you 2021 Cartographers Annual owners what you would like to see in the bonus issue, which will be part 2 of the Darklands City style that was published in September. https://www.profantasy.com/.../2021-cartographers-annual...
So far I have a rough list that goes like this:
So what do you think is missing from the style?
A "hazy sky/pollution" effect would be great.
Rubbish dumps, and other detritus.
Potholes
Accessory buildings - chicken coops (to keep your aging parents), garden sheds (some timbledown - where you keep your drug manufacturing.
Thank you Glitch and Quenten! :)
Graveyard components (graves, tombs, mausoleums, fencing/gate). Both in good and broken down/overgrown versions.
Ships. Floating and wrecked.
Ruined keep/tower
Horses. Living, zombie and skeletal.
Wagons for said horses.
Simple wooden bridges (whole, partially ruined, and ruined)
Tents/market stalls
More options for paving
More options for paving, Remy?
Pot holed roads for obne, overgrown with weeds for another. I'm just putting in my suggestions, sorry for jumping in Remy. OK, not sorry
Different kind of tiles basically. Right now, there are only cobblestone (clean and dirty, but as Quenten mentioned, overgrown versions, things like tiles, loosely-fitted flagstone paving, etc.
For several of my self-made adventures, I have told the players they encounter a lowered draw bridge that has holes in it, parts missing, etc. so that would be helpful. My current map for it is more of a sketch map I made in CC2, than a great map I could make in CC3+.
I am sure this is not a direction you want to go, but I am interested in Hobbit house symbols. I have found a way/map style that I can do OK to demonstrate it is a Hobbit style home city, but I do not have anything for the city level view.
As a general note, most style packs seem to have essentially the same shapes with just different textures roofs. I would like to think that Hobbits, elves, orcs, dwarves, etc. might have some different building styles beyond the roof. (I don't own all the style packs and haven't even used many that I have so it is possible there is more differences than what I have seen so far.)
Thank you all for your help :)
@JulianDracos Not really a Darklands thing, that's true, but maybe in the future? The trouble with trying to express different architectural styles is that all you can ever see in a city map is the roof. I will think on that, though. Thank you :)
City maps seem to be unusual in that they do allow that to happen, though nobody seems to know why.
Try it and see.
Nothing special about city maps, the special thing here is the building symbols. Symbols with shading maps (Like all proper CD3-style buildings) don't get redrawn at the end of the effects pass like other symbols do, this is to preserve the shading effects that have been applied to them I suppose. You can of course disable this behavior for all symbols with the DELAYDRAWSYM command.