Only huts I could find are in CSUAC 2 and Dundjinni... but they are overhead. They wouldn't look correct for this overland style.
Dundjinni has some market tents, but they look too cheerful. White with red vertical stripes, blue/yellow vertical stripes, etc. I don't think hermits would care for them.
Not sure what to call this map... maybe Nimianfel Glaciers Foothills ?
Giants' Garden. Long ago giants lived here. They tried to grow crops, but the area was too dry. Occasionaly adventurers will go to these 'hills' and find a large plant growing. They seldom realize they are seeing a giant-sized turnip.
The Elf Encampment. Elves are looking over the area for orc and kobold camps. They may or may not return to town.
entrance map. I put the sheet for the entrance under Land, so the cave wouldn't be on top of the hill. Edge fade on the cave... I tried bevel, didn't look correct. I have attached the fcw as I'm not sure what to do with the map now.
Lines look a bit long and straight with sharp corners for the walls there. Have you consider either fractalizing them to get a more natural look, or using smooth polys?
Thanks. I need to clean up the edges, so the bitmap fills go under the frame. A couple of places they don't.
I've started on the 'sub-basement' of the ruins. The watabou random dungeon maker one I picked has a room or so that don't connect to the main rooms. Good for secret rooms full of treasure, or monsters that don't need food.
Jim, I think the latest map looks good. I wonder if you changed the bevel to a Bevel, lighted, with an emphasis on smoothing, and a range of say, 50 (you will have to experiment - it may look even better.
Copy the errant hill, put it on a sheet called Hill below, and colour it magenta. No effects. You may need to make it a bit smaller, so the pink doesn't show through.
Comments
Only huts I could find are in CSUAC 2 and Dundjinni... but they are overhead. They wouldn't look correct for this overland style.
Dundjinni has some market tents, but they look too cheerful. White with red vertical stripes, blue/yellow vertical stripes, etc. I don't think hermits would care for them.
I found some hamlet huts that could work.
Added a few nomad tents, bare trees some near the tents and some of hill crests, some trees are alone.
900 pixel jpg. 2000 in gallery.
Thanks.
Environs map. 6 miles by 3 miles.
ruined keep on the hill near the entrance.
900 pixel jpg, 2000 in gallery.
I almost forgot to mention... the hill with cave symbol does make it possible for a L-shaped dungeon to work.
I am confused again. This is 3000' x 2200'. I have the hills at 4.5, the default is 3.0 for the symbols.
They still seem a bit small to me. Should I leave it at 4.5, increase them ? or make them at 3.0 ?
900 pixel jpg, no gallery. I'll attach the fcw, but the bitmap wont show. It is the bottom part of this jpg.
I'm moving my maps for this back over here, but I do need some feedback on the above overland map.
ground floor ruins. 900 pixel jpg, 2000 in gallery. Corrected a typo on the map.
Definitely increase the size of the hills - try double. Not sure what the bottom half is meant to represent?
The bottom is the png guide.
I am thinking about a close up of the area as well, to show the entrance and the ruined keep nearby.
Not sure what to call this map... maybe Nimianfel Glaciers Foothills ?
Giants' Garden. Long ago giants lived here. They tried to grow crops, but the area was too dry. Occasionaly adventurers will go to these 'hills' and find a large plant growing. They seldom realize they are seeing a giant-sized turnip.
The Elf Encampment. Elves are looking over the area for orc and kobold camps. They may or may not return to town.
Should I name the ruined keep ?
900 pixel jpg, 2000 in gallery.
entrance map. I put the sheet for the entrance under Land, so the cave wouldn't be on top of the hill. Edge fade on the cave... I tried bevel, didn't look correct. I have attached the fcw as I'm not sure what to do with the map now.
900 pixel jpg, 2000 in gallery.
Updated entrance. The above map's entrance is over 300 feet across. This one is about 70 feet across.
900 pixel jpg, 2000 in gallery.
Lines look a bit long and straight with sharp corners for the walls there. Have you consider either fractalizing them to get a more natural look, or using smooth polys?
There is some, I can add more.
On my cell.
How about this one ?
900 pixel jpg, 2000 in gallery.
A clear improvement IMHO.
Thanks. I need to clean up the edges, so the bitmap fills go under the frame. A couple of places they don't.
I've started on the 'sub-basement' of the ruins. The watabou random dungeon maker one I picked has a room or so that don't connect to the main rooms. Good for secret rooms full of treasure, or monsters that don't need food.
Jim, I think the latest map looks good. I wonder if you changed the bevel to a Bevel, lighted, with an emphasis on smoothing, and a range of say, 50 (you will have to experiment - it may look even better.
I'll check that tomorrow. On my cell.
I get acne on the hill, but not the lower area. bevel area at 3.
bevel at 2.
both smoothing at 2.
But the top one does look like holes dug, or craters.
Copy the errant hill, put it on a sheet called Hill below, and colour it magenta. No effects. You may need to make it a bit smaller, so the pink doesn't show through.
Bevel, lighted is what did it. I'll look at it later today and work on it.
here we go.
900 pixel jpg, 2000 in gallery.
This looks great - hope you are pleased too.
Thanks folks. I wasn't sure it looked better.
On to the dungeon areas.
Preliminary sub-basement dungeon. The spiral stairs go up to the basement.
900 pixel jpg, 2000 in gallery.
Nice layout
One of the Watabou random dungeons. I changed the entrance to the circular room.