Help with using Bevel, Lighted to create natural-looking cliffs

Hello,

I’m trying to make natural-looking cliffs by applying a Bevel, Lighted sheet effect to polygons filled with a natural stone bitmap. The cliffs look unnatural, however, because the intensity of the bevel is the same throughout the entire polygon. Is there a way to have different levels of intensity for the Bevel, Lighted throughout the polygon to give it a more natural look and/or is there a different method to accomplish this?

Thanks

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