The Big Edit or CA68 Cutting Maps

Over on the CC3+ Facebook Page, I posted the below. I'll repeat it here as I know not everyone uses Facebook.

Ok. So this evening, I'm going to start work on my second commission. There is 1 country map, 1 regional map, 1 small city map and 4 levels of dungeon maps.

The country map will be taken from the large world map I've already done, the regional map will be an excerpt of that and the city and dungeon maps will be stand alone based on the regional map.

I will be keeping all the maps for this setting in the one folder with the intention of creating an Atlas. The minimal work required in CC3+ (adding the links essentially) for doing this makes it a no brainer but that's a discussion for a later time and will require redoing the existing maps from the already published adventures to make it complete - I'm thinking something like the Forgotten Realms interactive map. I reckon go big or go home, but that's just me.

Anyhow, the point of this post is to ask, what is quicker/easier for extracting child maps? Using the method described in 'The Big Edit' from The Tome or using the tools and tips from CA68 Cuting Maps? What are the pros and cons of each method?

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