Can the placement of a fill pattern be manipulated?
bluecadet-2
Traveler
In the above example, there are a number of polygons with some kind of water bitmap fill. Originally, the patterns were in line with the background image and each other, but as I tweaked the polygons, the patterns became unaligned. Is there any way to control how these patterns are placed?
Comments
For that example there, I would probably have the polygons using the solid xx or solid white xx fills instead, thus darkening/lighting the background instead of throwing a new texture on top, effectively avoiding that problem entirely.
CC3+ calculates the origin of the fill from the top left corner of the polygon.
That's a great idea, I wish I would have started with it! But I'm too lazy and too close to the finish line on this map lol
However, with that knowledge I was able to fudge it by changing the topmost node off the map boundary. The polygon is pretty much unchanged, but I could finagle the pattern bit by bit.
Alright! It's not perfect, but I feel like I'm finally getting somewhere with this program.
Wouldn't be able to do it without the help of the fine people of this forum, so thank you all again!
You're welcome. We'll be here if you have more questions.