It looks like a good map, Jim, but is there any way you can scale up that background fill? I'm having trouble seeing anything more than the horizontal stripes.
Well, not exactly 'tomorrow' but here it is. One floor fill is scaled at 100, and the second is scaled at 150. Which should I use ? Or would a different scale look better ?
What confuses me about this map is the lack of walls. I am not really sure what I am actually looking at here.
And the floor probably needs some different markings to separate walking spaces from storage spaces from automated movement spaces and so on. Could be accomplished either with some kinds of marking separating things, or different floor types. I thing that will go a long way in making the map look more industrial, which waste management (probably?) is.
I wanted to get the floor fill settled first. There are catwalk symbols. Not sure yet what I am going to use for walls. The earlier room walls was more experimental.
The hull background isn't on all of the ship, so you will see some of the Green Nebula bitmap fill where deck will be in the future. Top, bottom, and right side. The left side will have stars/nebula when the ship is done. Each square is 20 feet by 20 feet.
This is the main engine room. The blue tanks are warp/jump fuel. There are other decks of fuel containers in the future mapping.
Guess I should have done all of the floor as a polygon, instead of a square and a polygon as they don't line up. I'll attach the fcw to see if anyone has a solution for that. I don't think there is one, except I do all of this engine room floor as a polygon.
How does the rest of the upper deck tie in together ? I have been asking myself that question to. So, here is a 900 pixel wide jpg. I found a nebula photo large enough there is no pixelation at this scale. But there is if I zoom in.
I need to come up with a wall solution for each room.
edit: If you want to look at the 2000 png file, here is the url.
Added walls to every compartment. No passageways yet. Pictures are jpg. First one is Hull, Upper, 1 A. Same deck level, in two pieces so some detail can be seen.
I don't think there is one, except I do all of this engine room floor as a polygon.
I've fixed your floor alignment problem I think. I broke both the polygon and segment shapes - leaving an arc and three sides of the rectangle - then trimmed to intersection at both ends of the arc.
Then multipolied them together.
So both the arc and the polygon are in exactly the same place as they were, but they intersect correctly and form a single entity.
Next project on this ship is the green passageway symbol. I'll need to make several groups of varying lengths so I can connect map areas, without giving myself a headache trying to get their ends to match.
I've never used Group, so I don't know if I can make several in one map like I want to. I guess I could do it, place them on another part of the map. And then place them where I need them.
I think I will have to work on the other maps and put this one on hold. I haven't sat down and decided what goes on which deck. So, I was just fumbling around with this one so far.
I was able to make left to right passageways using Symbols Along with no problem.
When I went to make vertical connections, going up and down the map, the symbols just stacked, and didn't connect. So I'll have to research that and figure out what I did wrong.
Next week is still iffy for me to be on the Internet.
We'll see. I have to install all of the Profantasy software, my firewall, etc. software, copy Everquest folders over. My web site folders, Open Office, etc.
I thnk I'll be able to use the computer I'm currently typing on to make maps until I get the other one finished up. Oh, and remove any bloatware they shipped with it.
Funnily, they suggested a 24" screen to go with it. I have a 40". If I can get my room cleaned up, I keep reminding myself to do that, I can get a bigger table in here and have both big screen monitors in here. The other is 39". Have to get a video card though, this machine has a HDMI port and a VGA port. My current computer has two HDMI ports.
Ah. 8 gigs, not 4 gigs of memory. The Intel chip is 128 megs, same as other computer.
edit: 20 Nov 2021. I have a video card 2 gig, Nvidia GeForce GT 710. Maps load much much faster now. I've had it for a few months now. Bought it for my former computer, but the power adapter couldn't handle it, but it is fine in my new computer.
Computer is much better in Everquest II. So, it should be better with maps as well. Still have to install the free assets to get back to mapping, but I'm making progress !
And no bloatware to remove. It tried to add things I have no use for, but I told it no. The install should be able to see that there is no camera nor microphone. Clicking on yes there is makes no sense.
A 900 pixel sub-sector map. Larger version in my gallery. The bright green line is a route for messenger ships. The G means 'gas giant' so star ships can scoop hydrogen for their Jump drive ( travel between solar systems). No sub-sector capital, nor any Navy bases.
I've been here a couple of years now, Jim, but I've never got around to doing anything with Cosmographer. I really like this map, though. Maybe I should give it a try sometime.
Comments
Waste management area on Hull 1 B, stern. 316' x 245'. large machinery. No effects yet, no carniculture spaces.
It looks like a good map, Jim, but is there any way you can scale up that background fill? I'm having trouble seeing anything more than the horizontal stripes.
Oh, I thought it looked good that way. I'll get it tomorrow. On my cell.
Well, not exactly 'tomorrow' but here it is. One floor fill is scaled at 100, and the second is scaled at 150. Which should I use ? Or would a different scale look better ?
What confuses me about this map is the lack of walls. I am not really sure what I am actually looking at here.
And the floor probably needs some different markings to separate walking spaces from storage spaces from automated movement spaces and so on. Could be accomplished either with some kinds of marking separating things, or different floor types. I thing that will go a long way in making the map look more industrial, which waste management (probably?) is.
Now that I can see what the fill actually is, I totally agree with what Remy says about walls and different kinds of floor texture.
I wanted to get the floor fill settled first. There are catwalk symbols. Not sure yet what I am going to use for walls. The earlier room walls was more experimental.
Here is the new map, with catwalks. The grid is 20' x 20'.
And this is the entire stern of this deck. As you can see, the waste management facility takes up a large part of it.
preliminary food growing area. Each grid square is 5 feet.
I was going to make this more methodical, but its becoming scattered maps throughout the ship.
The food growing area does have walls. So I think I'll use the same bitmap fill for walls the other areas.
The hull background isn't on all of the ship, so you will see some of the Green Nebula bitmap fill where deck will be in the future. Top, bottom, and right side. The left side will have stars/nebula when the ship is done. Each square is 20 feet by 20 feet.
This is the main engine room. The blue tanks are warp/jump fuel. There are other decks of fuel containers in the future mapping.
Guess I should have done all of the floor as a polygon, instead of a square and a polygon as they don't line up. I'll attach the fcw to see if anyone has a solution for that. I don't think there is one, except I do all of this engine room floor as a polygon.
How does the rest of the upper deck tie in together ? I have been asking myself that question to. So, here is a 900 pixel wide jpg. I found a nebula photo large enough there is no pixelation at this scale. But there is if I zoom in.
I need to come up with a wall solution for each room.
edit: If you want to look at the 2000 png file, here is the url.
http://mygurpspace.drivein-jim.net/articles/40/ship-ship-01
Added walls to every compartment. No passageways yet. Pictures are jpg. First one is Hull, Upper, 1 A. Same deck level, in two pieces so some detail can be seen.
Then multipolied them together.
So both the arc and the polygon are in exactly the same place as they were, but they intersect correctly and form a single entity.
I'll look at it. Thanks.
Next project on this ship is the green passageway symbol. I'll need to make several groups of varying lengths so I can connect map areas, without giving myself a headache trying to get their ends to match.
I've never used Group, so I don't know if I can make several in one map like I want to. I guess I could do it, place them on another part of the map. And then place them where I need them.
I think I will have to work on the other maps and put this one on hold. I haven't sat down and decided what goes on which deck. So, I was just fumbling around with this one so far.
I did use the correct map you made @Raiko.
Here is why I need connecting symbols. Otherwise I would need to place hundreds of these passageway symbols.
900 pixel jpg 2000 pixel jpg in my gallery.
I was able to make left to right passageways using Symbols Along with no problem.
When I went to make vertical connections, going up and down the map, the symbols just stacked, and didn't connect. So I'll have to research that and figure out what I did wrong.
Next week is still iffy for me to be on the Internet.
This what I mean by the second part.
Change the rotation settings in the dialog.
I think I tried that earlier before what I posted. I'll double check when I get the chance.
Ah, there are two and I picked the wrong one. On my cell.
I should have used angle offset, but first tried angle random instead.
Angle offset is the correct one.
I went ahead and tried it.
900 pixel jpg 2000 pixel jpg in my gallery.
Lest you think I forgot this starship.
The Engine Room deck, with Quarters and the rest of the deck added. Yes, I did the deck in pieces rather than one large bitmap fill.
Yes, very large engines, compare with the size of the bunks in the quarters.
edit: I forgot the scale, added with new map.
edit 2: added a cartesian star chart in my gallery.
900 pixel, 2000 in gallery.
My new computer has arrived. Got it on sale from tiger direct. 1 terabyte hard drive, 260 watt power supply, 4 gigs ram, 6 USB ports.
So, mapping is on hold until I can get everything over to the, or installed, on it.
Add enough ram to get it up to 16, if you can, jim
We'll see. I have to install all of the Profantasy software, my firewall, etc. software, copy Everquest folders over. My web site folders, Open Office, etc.
I thnk I'll be able to use the computer I'm currently typing on to make maps until I get the other one finished up. Oh, and remove any bloatware they shipped with it.
Funnily, they suggested a 24" screen to go with it. I have a 40". If I can get my room cleaned up, I keep reminding myself to do that, I can get a bigger table in here and have both big screen monitors in here. The other is 39". Have to get a video card though, this machine has a HDMI port and a VGA port. My current computer has two HDMI ports.
Ah. 8 gigs, not 4 gigs of memory. The Intel chip is 128 megs, same as other computer.
edit: 20 Nov 2021. I have a video card 2 gig, Nvidia GeForce GT 710. Maps load much much faster now. I've had it for a few months now. Bought it for my former computer, but the power adapter couldn't handle it, but it is fine in my new computer.
Computer is much better in Everquest II. So, it should be better with maps as well. Still have to install the free assets to get back to mapping, but I'm making progress !
And no bloatware to remove. It tried to add things I have no use for, but I told it no. The install should be able to see that there is no camera nor microphone. Clicking on yes there is makes no sense.
Aoogah !
A 900 pixel sub-sector map. Larger version in my gallery. The bright green line is a route for messenger ships. The G means 'gas giant' so star ships can scoop hydrogen for their Jump drive ( travel between solar systems). No sub-sector capital, nor any Navy bases.
I've been here a couple of years now, Jim, but I've never got around to doing anything with Cosmographer. I really like this map, though. Maybe I should give it a try sometime.