[WIP] Community Atlas - Artemisia - Yutrurgas River region

Here is the final regional map for Artemisia which completes all regional maps for Artemisia (that doesn't mean that subregional maps aren't available for everyone else).
It isn't a very interesting area as yet - i will have to reach into my brainstem to find out how that can be changed 3:)
Obviously the forest needs to be made a little less dense, and text etc added. However, if you can come up with suggestions, i would be very grateful

Comments

  • River and road on top of the trees. Otherwise fine.
  • Yes, it is a VERY preliminary map.. I'll get round to it tomorrow.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    edited August 2020
    How about a patch of haunted forest. Deep within is a small copse of trees known as the ghostwood. It is said that the spirit of a cursed mapmaker haunts this place. He was cursed by the sorcerer king of long ago when he refused to artificially increase the size of his country on the map. Now he haunts the woods and scares anyone trying to chop down the trees, because then his map wouldn't be accurate anymore.
  • Posted By: MonsenHow about a patch of haunted forest.Deep within is a small copse of trees known as the ghostwood. It is said that the spirit of a cursed mapmaker haunts this place. He was cursed by the sorcerer king of long ago when he refused to artificially increase the size of his country on the map. Now he haunts the woods and scares anyone trying to chop down the trees, because then his map wouldn't be accurate anymore.
    I like it.
  • I like it too. Thanks for that suggestion, Remy
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    You could have a fountain of eternal youth in a place as densely forested as that. A place that no one would ever find.

    Or an enchanted village that only appears at full moon - populated by harmless ghosts... or are they?

    Anything, really - to break up that homogenous mass of trees.
  • DaltonSpenceDaltonSpence Mapmaker
    edited August 2020
    Inspired by "Pompeii" … and "Gargoyles": when the town wizard realized his fellow citizens could not escape the volcano's ash cloud he cast a "Stone Sleep" spell on them so they wouldn't suffocate and retreated to his hidden sanctorum to put himself in stasis. Sadly the message he sent his friend about what he'd done was lost/mislaid for a very long time. When dug up the bodies look like amazingly lifelike statues but any kind of magic cast on them will reveal their true nature. Unfortunately the spell can only be broken by the wizard that cast it so his hidden sanctorum must be found, its defenses neutralized and the wizard awakened from stasis. (The quest might continue if he needs something special to cast the counter-spell.)
  • All your suggestions are just great. Keep them coming for the final Artemisia map
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Much more interesting :)
  • Still has aerial river and road in spots. Otherwise A-OK.
  • Thanks, Jim - fixed.
    text added plus a few corrections. The map is finished. I think I have turned something very uninteresting into an area with lots of adventure hooks.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    Posted By: QuentenI think I have turned something very uninteresting into an area with lots of adventure hooks.
    That's kind of the idea when making detail maps from a higher map level. Interpreting what that simplified version of the feature (like the forest here) really looks like when examined in higher detail.
    You did a good job here.
  • Here are the Map notes that go with it. Now submitted to Monsen.

    Yutrurgas River Region
    This region is dominated by the mighty Yutrurgas river flowing through fairly heavily forested lands.
    Few signs of ‘civilization are present. There are 2 Khargad tribal semipermanent villages – one for the Haridek Clan (werewolf) and Galived (half-orc). Garusch (half-orc) is a rather dilapidated settlement inhabited by the half-orcs and orcs exiled from the Galived Clan for various crimes (mainly theft and murder). In the forests near Haridek are two werewolf villages who broke away from the Haridek Clan and form their own more organized communities (not more than 100 population)
    The Homely House is a large rambling inn that serves little purpose now since the fall of the Khargad Khanate. Now it is the habitation of the rather mean-spirited Enchanter Magou (not evil, just a horrid person), and his apprentice and servants. His main interest is in collating as many enchantment spells as he can. He has a large amount of other interesting information – maps, technology, history, legends, ruins and the like) but refuses to share them with other wizards – or anyone else. In particular, he has an obsessive interest in the Cursed Ruins of Xitechetl and the Blighted Citadel.
    Somolev and the Last Bridge is a small village on the road to the Magumul Empire, protecting the stone bridge over the river, and charging a toll for passage through the town. In fact, this is the main source of income for the village, along with spending by passing trade caravans. They even have an Inn which can cater for the large Minotaurs from the Empire. In addition, they have a permanent militia with troops from the Khargad tribes, the dark elves of Verinress Arl and 3 minotaurs from the Empire – a force which keeps the isolated village safe.
    The Cursed Ruins of Xitechetl are a collection of ruined stone buildings and large stone heads around the circumference, facing outwards. They are presumed to be protective, and often give off an electrical field that gives a large shock to those who enter, killing most. However, the ‘fence’ is not active all the time, and there seems to be no pattern to it. Such downtimes last fro hours to days. Apart from the Enchanter Magou, the nearby werewolf village seem to know most about it – which is not very much. Both parties say there is valuable treasure hidden in the ruins, though of what nature, there seems to be a difference of opinion. The ruins have only been partly explored, but there is a half torn notebook from an explorer, Vascou Gamalion, whose companions were all killed by forces unknown if the ruins. He was the last survivor, and died while being ‘cared’ for by the werewolves.
    The Blighted Citadel is surrounded by miasmic ground dominated by giant dead trees, forming hideous almost humanoid shapes. In the centre of the wasteland is a large 5 storey tower, but obviously in ruins. The actual history of the trees is that these were intrepid explorers, enchanted into this form by…Mr Magou! (to keep intruders out while he investigated its secrets himself).
    The Caves of the Unknown entrance is just north of the Citadel, and already has been explored and ‘cleaned’ out by adventurers over a decade ago – but Enchanter Magou is sure it is now inhabited again, and would like to have it ‘cleaned’ out again after some of his servants went missing, and some of their belongings and chewed limbs were found near the entrance. However, he is not quite brave (or foolhardy) enough to do the job himself, so has let it been known in Somolev village that he will pay well for adventurers to do the job.
    Finally, there are the Lost Barrows, at present unexplored because of the reputed (and actual) habitation by nasty undead creatures – and a few times the village of Somolev and the Homely house itself have beed subject to incursions of the Walking Dead. Another job for adventures, since Enchanter Magou is pathologically afraid of the undead. Again, the Enchanter knows the history of this abandoned site.
  • 8 days later
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer

    Map is now in the atlas. Thanks for the contribution.


    Raiko
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