Problems Exporting Maps in JPG
So I am having trouble exporting maps and having them come out with good resolutions.
I am trying to save out a jpg of a dungeon map that is 500 x 400 is map size.
I have consistently had trouble so I did try and save it out with hi-settings.
I tried the jog options as 4000x3200, 300 resolution.
Anti-Aliasing 100%, Progressive JPG 75%.
It took 62 passes through to compress, ended up with a file that was 14 mb, and honestly super crappy quality.
I have a pile of skulls that is so pixelated that you can't even tell what they are, same with the statue symbols.
What am i doing wrong that the save export is NO where near the quality of the map file I am working with to create the map.
Suggestions?
I am trying to save out a jpg of a dungeon map that is 500 x 400 is map size.
I have consistently had trouble so I did try and save it out with hi-settings.
I tried the jog options as 4000x3200, 300 resolution.
Anti-Aliasing 100%, Progressive JPG 75%.
It took 62 passes through to compress, ended up with a file that was 14 mb, and honestly super crappy quality.
I have a pile of skulls that is so pixelated that you can't even tell what they are, same with the statue symbols.
What am i doing wrong that the save export is NO where near the quality of the map file I am working with to create the map.
Suggestions?
Comments
Just don't. Setting a high anti-aliasing means that CC3+ needs to generate a much higher resolution map than you asked for and then scale it down to be able to generate an anti-aliased map at the size you asked for. You'll see a value called work size in the export dialog. That is the size CC3+ actually exports in. Try setting Antialias to 0% instead, and then double the export resolution to 8000 by 6400 instead. That should give you a much better result (Although, keep in mind what I said above, 8000x6400 is still not enough to get the same detail level as you can see inside CC3+)