[WIP] The Green Dragons Thieves Guild
JoeyD473
Betatester 🖼️ 2 images Traveler
I am still working on this map but expect to finish it up in the next day or two. I am always looking for comments
Comments
There are multiple circle shapes here though (rooms to the top left, edges of the water), what is the functionality of these? Given the water and the tunnel in the bottom right, I am guessing the guild have taken over part of the sewers, right, which means they didn't make the original design, so it left me wondering what where/is the purpose of these?
I need to get the floor and the big water section textures to seem more seamless.
How can I make my supposed seamless textures (The main floor and the sewer water in teh big section in the center) actually appear seamless (These are textures I downloaded)
There is nothing you can do inside CC3+ about this, if the tiles isn't seamless, there isn't anything CC3+ can do about it (other than increase the scale of the fill so you get less tiles, but how far you can push that depends on the resolution of the original fill, once you push that to far it gets pixelated).
There are software out there that takes tiles and make them seamless, but the result is not always ideal. Been too long since I've done that to remember what any of them are called.