New Tactical Map for Critique
TheIneffableCheese
Traveler
I've just been getting back into learning CC3+ over the past few weeks. This is the third map I've made for my game.
It is a recreation of a map from a module I'm adapting. It is the ruins of a small town on the edge of a quarry. The cliff along the left edge of the map gave me fits, but I think it turned out okay in the end.
If I were to to it over again, I think I'd make a new sheet for "debris" - all the rubble is on the "WALLS" sheet, and with hindsight it would make more sense to separate that out so I could apply slightly different shadows to the smaller pieces. But all in all, I'm relatively happy with it.
I have had trouble getting the post to stick, so I'm going to try to post the image separately.
It is a recreation of a map from a module I'm adapting. It is the ruins of a small town on the edge of a quarry. The cliff along the left edge of the map gave me fits, but I think it turned out okay in the end.
If I were to to it over again, I think I'd make a new sheet for "debris" - all the rubble is on the "WALLS" sheet, and with hindsight it would make more sense to separate that out so I could apply slightly different shadows to the smaller pieces. But all in all, I'm relatively happy with it.
I have had trouble getting the post to stick, so I'm going to try to post the image separately.
Comments
https://drive.google.com/file/d/1Z2F3KU6RNdeaU8nf5gjdDU2eWG0TLa16/view?usp=sharing
Well done.
Sue, if one aim was to make the cliff edge look less sharp, what would be some good approaches to use in this situation?
It might also be worthwhile to create a second sheet for ruins, possibly more, and change some of the ruins to those sheets where you can apply a different color or brightness effect to give the ruins some visual variation.
I do think that map will be a ton of fun to play in an RPG, given the amount of spots for cover. Great job!