Crash When Using Command Line to Path
I am trying to trace the real map of the Meditteranean countries, firstly I use parabolic curve to trace Line 1 and convert it to path using command Line to Path, it was done perfectly; and then I trace the rest (Line 2\3\4\5) and try to convert it to path again by using Line to Path, but this time it crashes; at first I thought maybe the line is too long and too many nodes, so I split it into Line 2\3\4\5 and convert it again, it still crashes and keep crashing.
Is there something I've done wrong or is there a solution?
The purpose of I am using these commands is:
1) I use Parabolic Curve to trace the coastline, it is better than fractal or the default cubit curve;
2) Use command Line to Path to convert the newly drawn line into path so that I can combine them together using command Combine Paths;
3) After I successfully trace all the coastline, convert them into path and combine them together, it will automatically change to default land, or I can use change like draw tool to do that.
Is there something I've done wrong or is there a solution?
The purpose of I am using these commands is:
1) I use Parabolic Curve to trace the coastline, it is better than fractal or the default cubit curve;
2) Use command Line to Path to convert the newly drawn line into path so that I can combine them together using command Combine Paths;
3) After I successfully trace all the coastline, convert them into path and combine them together, it will automatically change to default land, or I can use change like draw tool to do that.
Comments
I add another line at the end of 5, and it convert to path successfully. I wonder if I trace the line too long, but I already split it....
1) trace/draw just a small portion, right click to stop and then continue trace/draw, convert these small portions into path using Command Line to Path. But you don't know when it will or how small a portion it will crash;
2) Much better, trace/draw all the coastline no matter it is a line or a path, no matter how long the line maybe, when finish, use TRACE to trace all the line again, much efficient and better.....
Seems like the crash is caused by an excessive amount of nodes generated when converting a spline to a path (A path isn't a smooth entity, so it needs A LOT more nodes for it to emulate the original spline). It should be fine for segments with 110 nodes or less.