creating a map with caves and outer terrain
Hi,
so I'm totally lost here and couldn't find an adequate tutorial.
I want to create a dungeon map with inner and outer terrain. The map is located at the edge of a mountain, so it includes partial grass that passed over to a mountain. In that mountain I want to have a natural cave with a little pond and an entrance to man-built floors and rooms.
I only found tutorials for complete outer dungeon maps with houses and tutorials for complete inner dungeons.
I am using the basic cc3+, so also the basics of the dungeon designer.
Maybe someone here knows a good tutorial for my case
so I'm totally lost here and couldn't find an adequate tutorial.
I want to create a dungeon map with inner and outer terrain. The map is located at the edge of a mountain, so it includes partial grass that passed over to a mountain. In that mountain I want to have a natural cave with a little pond and an entrance to man-built floors and rooms.
I only found tutorials for complete outer dungeon maps with houses and tutorials for complete inner dungeons.
I am using the basic cc3+, so also the basics of the dungeon designer.
Maybe someone here knows a good tutorial for my case
Comments
What about this situation makes it different enough that a specific tutorial video would be more beneficial than the other videos available?
What special problems are you having, or do you anticipate?
On one side of that, draw a mountain area using a brown color or bitmap fill.
Then use the dungeon tools to draw the dungeon.
Sheets are important here.
top of the sheet list
Background sheet could have the grass/green color.
Mountain sheet has the brown color/bitmap fill
Dungeon sheet has the corridors and rooms.
Symbol sheet has any symbols you are using.
Text sheet has information and room numbers.
bottom of sheet list.
Basically I want to make something like this: https://www.profantasy.com/products/ss4/ss4_slide1.jpg
I tried to draw a cave and then cut the floors, rooms and natural caves out with multipoly, but that didn't work really well, even when using the trace tool.
My biggest problems is to create the entrance of the cave, but by now I'm not sure if I have the right approach, maybe ich should just create the interior of the mountain and afterwards draw the mountain around it.
@DaltonSpence: Later on I will need more than one level, the cave interior as at the same level as the outer terrain at the beginning.
Oh and btw, I don't have a MOUNTAIN-Sheet by default, should it exist by default or do I create it?
well then I might just buy it if my bank account says yes
will I need the DD3 for that?
You can see my biggest problem in the attached picture: most of my dark grey mountain (on the MOUNTAIN sheet) has some sort of black pixels all over it while some part doesn't have it.
By testing, I found out that the black pixels are everywhere where under the mountain I have a slighty lighter grey terrain that lies on the OUTSIDE sheet.
The OUTSIDE sheet is beneath the MOUNTAINS sheet, so normally it shouldn't affect it, but when I turn it off (the whole sheet, not the sheet effect), I don't have any black pixels on the mountain anymore.
When I activate the bevel effect on my MOUNTAINS sheet, it only appears where the black pixels are.
Any ideas?