FT3: Adding land at the poles
smhollingsworth
Traveler
Does anyone know a good technique or know of a tutorial for adding land at the poles in FT3? When I try to do it with a paintbrush, I get something that looks like it could be a flower made by squeezing cake frosting out of a bag.
Comments
I would think it might involve changing the projection and rotating the world by numbers (not with the globe widget).
Maybe Joe knows a way?
The simplest way to get things at the poles is to select the shape of your landmass or mountain ranges and fill that area.
A more cumbersome way to get polar detail is to paint height detail onto a polar projection using a paint program, reproject that image into Equirectangular, and then import that into FT (maybe as a selection). Ralf's Jhendor map in FT used this sort of technique ( http://www.jhendor.de/tutorials/cc2-ft.pdf - note that the ReprojectImage program has moved to http://www.fracterra.com/ReprojectImage.zip if you're reading his PDF).
Thank you both! After reading what Joe said about the brushes and projections, I've been playing around. If I use a brush that is twice as wide as it is high, I get less of the elongated look when I switch from equirectangular to orthographic, so that's better.
When selecting and filling an area to create land, would that be using something like global raise or global set for altitude and then maybe adding some roughness or something?