Rendering with Lighting weird behavior
So I've made a map of a Ziggurat for a friend that is making a charity module, and I'm exporting the map for him, when I get this effect in the render. It's a pretty standard dungeon map; I used several lights on the top level to convey that it's the surface, and lit. In CC3+ this is the appearance pre-export:
But then when I render it (4200x6000) after 9 passes I get this result:
Any ideas what is causing this? I've tried dropping the resolution, lowering/removing anti-aliasing, not sure what else to try.
But then when I render it (4200x6000) after 9 passes I get this result:
Any ideas what is causing this? I've tried dropping the resolution, lowering/removing anti-aliasing, not sure what else to try.
Comments
Try increasing the MaxPixelPerPass setting, by typing EXPORTSETMPPP at the command line. 60,000,000 is the default - try upping it until CC3+ only has to do one pass during export.
Looks like mine was actually at 4,000,000. Should I just leave it at 60,000,000 then?