Ruin/Tomb designing.
Been trying for a few hours to figure out how to make a ruin/tomb like dungeon, Lots of it, I can use the geomorphs to map out the rooms and most walls, but then the geomorph book I'm following to build each area calls for cave-like walls mixed in with the normal walls. I'm having a bit of trouble figuring out how to get that done right. The attached picture is examples of what I am talking about, taken from the Dungeon Builders Guidebook. Notice on them how the walls move from normal walls into the squiggly walls.
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Comments
This won't work with geomorphs though, as they don't create continguous floors and walls.