Random Symbol Fill
While perusing products at RPGNOW I happened to look over an update for Fractal Mapper (8?), and one of the features caught my eye. Called Random Symbol Fill, it allows the user to draw a freehand area on a map that is then filled with selected symbol at a controlled density level.
Please tell me CC3 has something akin to this function!
--Rob
Please tell me CC3 has something akin to this function!
--Rob
Comments
JimP.
Can anyone provide guidance on how to change the symbols used in the "fill with symbol" function. The default is forest, or at least vegetation, and I can't seem to make the change to another symbol type.
Thanks, Rob
a) the command finishes, and the map looks exactly as it did before, or
b) CC3 crashes.
What things do we need to take account of to make our own filler settings?
I suggest reading the help file to understand the parameters. Playing around with settings is sometimes the best way to figure out what settings you want.
Does it only work on overland templates?
Is there a guide to what sort of sizes you hsould assign symbols for a given size of map?
Darren, the tool would normally use the detault symbol scale for the map. So if you make sure your custom catalog uses the same scale as other symbol catalogs for the same map type, you should be fine. Note that to make the randomly filled in symbols look organic, you need to create symbols at different sizes, spanning multiple "blocks" (like the forest fill symbols).
After your comments, I experimented again with scale, and got it to work. I hadn't properly understand what the first X and Y settings where for, but I've got it now.