[WIP] - Atlas - Doriant - Gold Coast - Gongodûr - Arbor Hollow - Dwarven Townhouses
I've been toying with the idea of creating a subterranean dwarven city, and to test some approaches, I decided to revisit my village of Arbor Hollow to map our floorplans of some of the dwarven homes. When it's ready, I will submit it for the Atlas in a separate thread.
This set up maps will be limited to DD3 plus two annuals: Volume 15 from 2021 (primarily Darklands City and Marine Dungeons) and Volume 16 from 2022 (Creepy Crypts and Forest Trail). It's built on a Creepy Crypts foundation with extra fills and symbols from the others.
Open to naming suggestions instead of "Dwarven Townhouses."
Arbor Hollow was designed for the village maps as part of the 1,000 Map Contest. I did Summer, Autumn, Winter, and Spring versions of the map -- all are in the Atlas but only summer was submitted for the contest. It's a village at the outskirts of a dwarven kingdom. I thought the village would have a mix of dwarves and humans living there. You'll notice in the map below that there are towers embedded in the rocky hillside. My thought was that these are the entrances to dwarven homes carved inside the mountain.
This will be six towers marked in the section in yellow of this map:
I thought these would be like townhouses, where each home has a private entrance, and each home has interior stairs to get to the upper levels of the home, but it's like a condominium complex with common areas behind the homes.
Here's a first pass at the ground floor level. I have not put in doors or furniture yet, so this is just the general layout of ground floor rooms.
Of the six towers in this map, five lead to private homes but the sixth -- third from the left -- opens to a passageway leading to the communal areas in the back (allowing for other villagers to use those facilities). On this floor, those facilities include two wells, a chamber with three geothermally-heated pools, a room that will have a cold-plunge pool, and dry and steam saunas. The common area also has a great staircase heading up, which will lead to other community features like a botanical fungi garden.
Each private home uses slightly different tilework to make it easier to visually see them separately. The ground floors will have rooms like dining rooms and kitchens. Each home also has an internal staircase that will lead to bedrooms on upper floors. And of course, each home has a back door leading to the common areas of the complex.


Comments
Very nicely done.
Looks pretty cool!